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shelves

Shelves are a way for anyone and everyone to earn money and provide crafted/created items using existing shops, by renting a shelf within a particular shop and using this shelf to sell products alongside whatever is being sold in the shop itself. It allows the shop-owner to share in the work and profits of a diligent shelf-owner without having to give access to the shop stockroom itself (and thus create a security risk).


Syntax: SHELVES and GOODS.

- Shows you the shelves in your current location or current shop. GOODS will show you or any shop visitor the open contents of a shelf as if part of the standard shop's GOODS list.


Syntax: GOODS <player>.

Shop-owners can use this to review the goods for sale through a certain player's shelves.


Syntax: SHELVES ON/OFF.

Shop-owner can activate or disable use of shelves in his or her shop.


Syntax: SHELL CLAIM <shelf> and SHELF RECLAIM <shelf>.

If you are the shop owner or have authority, use these commands to set up a shelf as 'available for rent' by others or to reclaim it from an existin shelf-owner who's tenure you wish to end.


Syntax: SHELVES RENT <coin> and SHELVES PREMIUM <percent%>.

Shop-owner can set how much it costs to rent a shelf, per month (two Avalon years) and what percentage premium is taken off the salevalue of anything sold by the shelf, as a kick-back to the shop.


Syntax: SHELVES OPEN/CLOSE <shelf>.

Declares the shelf and its particular contents open for business or closed (and thus not available to buy or review on GOODS).


Syntax: SHELF REQUEST.

In a shop with shelf space available, the prospective shelf-owner should type SHELF REQUEST and if there are shelves for rent, one will be provided.


Syntax: SHELF GOODS <shelf>.

Look over the goods of a specific shelf, salevalue and extent of stock.


Syntax: SHELF ADD <shelf> <item###> and SHELF REMOVE <shelf> <item###>.

Adds a specific item or removes a specified item to/from the designated shelf. This must be done in the shop in which the shelf has been placed.


Syntax: SHELF SALEVALUE <shelf> <item> <gold value>.

Sets up the salevalue of the specified item or item type to a particular value of gold coins. It is best to specify the shelf in which the item has been added though if you pinpoint the <item> with its unique number, the shelf will be found automatically on your behalf. You can also use the standard SALEVALUE (or SV) command to set your item values prior to SHELF ADDing.


Syntax: SHELF SETTLE [<shelf>].

Settles up the coin earned and premiums paid and any outstanding rents for a shelf. In short, a shelf has been selling a range of items for a day, the shelf-owner comes along at day's end and does SHELF SETTLE [<shelf>]. He or she receives the profits, paying off whatever percentage PREMIUM is demanded. It is a good idea to bank the gold quickly and make sure you SETTLE smartly so you're not vulnerable to greedy burglars or highway robbers.


Syntax: SHELF LOG [<log entry>].

Looks over the log of sales and movement of goods for a particular shelf. This can only be done by the shelf-owner and the shop-owner. Log entries can only be placed by owners too.


See also HELP SHOPS, HELP MARKET, HELP TRADING.

Help
shelves
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!