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autoset

Avalon has the following autoset variables:


Check out HELP AVC for overview of the Avalon Virtual Client and HELP AUTOSET for current index of preset and autoset variables available per profession. This is separate to your personal variables which are set using VARS and VV commands and documented in HELP VARS.


Syntax: VARS.

Shows you all variables and their settings as current. This includes presets and player-defined variables and professional autoset and event/alert presets.


=@orfar     is ORACLE FAR when in ethereal winds, else FAR anywhere else.
=@bondfar   is BOND normally but last use can make it FAR BOND or PUPPET BOND
=@drink	    is random drink command: DRINK, SWIG, GUZZLE, QUAFF, SIP, IMBIBE.
=@ingest    is random eat command: EAT, INGEST, CONSUME, DEVOUR, MUNCH.
=@smoke     is random smoke command: SMOKE, PUFF, TOKE.

=@disp      is your latest dispatch - the last one scribed or retrieved.
=@legion    is the legion you most recently commanded or currently command.

=@flamerune is always set to the flame rune in your inventory or on ground.

=@arrowrune is set to the arrow/quarrel rune in your inventory or ground.

=@ankhrune is the ankh/dispersal rune in your inventory or ground.

=@pyramidrune is the pyramid/diffusion rune in your inventory or aground.

=@spiralrune is the spiral/zahir rune in your inventory or on the ground.

=@skullrune is the skull/strone rune in your inventory or on the ground.

=@keyrune   is the key or tomb rune in your inventory or on the ground.

=@facerune is set to the face/mana drain rune in your inventory or room.

=@handrune is set to the hand/health weaken rune in your inventory or room.


=@target    is the latest target for your strike attack.
=@mount     is your current steed.

=@laststeed is your most recent steed or mount.

=@lastwax   is the most recently used wax for bonding a target.

=@topenemy is highest enemy in land per ENEMIES list if unset then stays so until he/she logs out..

=@enemyhere is the highest enemy in your location per ENEMIES if unset then stays so until not.

=@lasthim   is the current "him" as per your PRONOUNS.
=@lasther   is the current "her" as per your PRONOUNS.

=@retarget is the last person to strike you / cause you potential fatal blow.

=@leavedir is set to the leave direction you last used by normal movement.

=@enterdir set to entry direction from normal move - opposite of @leavedir.

=@targetx   is the exit used by the target on departure.
=@aimdirn   is the direction of your target from your current location.

=@word#     is the word in your input line, e..g. @word2 for second word.
=@from#     means words from that word number in input, e..g. from3 means all words from three to end of line.
=@buffer    places the input line from 2nd word onward.
=(@pent     your professional pentacle or last used pentacle command.)

=@pipearkasu     selects the pipe with arkasu or the empty pipe available
=@pipemegillos   same but for megillos (with CONCENTRATION used if no pipes/megillos potential)
=@pipemalloran   same but for malloran

=@usearkasu and indeed =@use<herb> will contain the next command required for using the specified herb e..g. @usearkasu if your pipe is unlit will be set to LIGHT PIPE1234 referring to your arkasu pipe, or if you have no arkasu in pipe PUT ARKASU IN PIPE1234, or if pipe is lit and full then SMOKE PIPE1234 will finally be used.

=@nritual        informs the next ritual to dance advisory
=@ritualup       selects sketch or dance or action for next Rituals setup

=@healthnow    set to the number of your current health remaining
=@mananow      stays set to the amount of mana you have remaining

Look at HELP <profession>SETS to look over the presets available profession by profession e..g. HELP KNIGHTSETS, HELP MAGESETS, HELP BARDSETS, HELP THIEFSETS, HELP SEERSETS, HELP DRUIDSETS, HELP LORESETS for Loremaster, HELP RANGERSETS, and HELP SORSETS for the Sorcerer.


See HELP VARS for placing variables in aliases, macros and triggers.

Help
autoset
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!