The annoying issues with construction including forts should all be
resolved now and for a while constructing will be rather faster.
You should all make sure you're fully up to speed on: HELP EQUIPMENT,
as it has been completely redone, made much shorter(!) and contains
critical info for cities wanting to make the most of their SOI.
Remember: tributes are decided at Avalon New Year depending how wealthy
the town/village is AND how many legions you have on the occupied
territory to squeeze them locale. THEN each Avalon month you get some
of this tribute potential, collected by legions on the ground or
citizens with \"collector\" duty. The first day or two of each Avalon
month are when the collection is made. This is also when the occupied
locations give out their boost in gold and enlistables; again increased
markedly by the size of the forces you have in place.
HELP TRIBUTE explains everything, a single page. Gauntlet culling is now
fully integrated and gathers enlistables from other cities/guilds to
make them into your own. It also gathers farmers and merchants. These
in effect take commodities and gold that would be tribute, instead
giving it to the gauntlet questors. Longer gauntlet culls equal more
chance of a bigger assembly. Don't neglect Thaumacie and Goblin Town!
Finally GAUNTLET MONK, GAUNTLET DWARF and GAUNTLET ORC shows you the
completion times for the three areas, ranked by fastest. Each Avalon year
the best times gain benefits, including the equivalent of having 1000
strong legions in place for tribute potential and increasing the
collections/enlistable men by up to 200% for the whole coming year. This
to simulate the 'fame' of the culling victors. The best times are by
profession and by group size (if good enough to be listed in the
ranks). So there are many ways to increase your city's income, gold gain
and inbound enlistables to grow the army.
Written and shown unedited exactly as rendered by text based game bulletin board on Avalon Online RPG and by my hand on the 3rd of Ilmarael, in the year 1380.