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todo

MASTER TODO LIST


This list is the active "todo" for Avalon covering the period from July 2014 centralisation and balancing battlephases and multi-thousand bugs, into 2015 mosaic framework and HELP FIVE meta-game frameworks and summer/autumn 2015 ability completions and CONFIG ABILITIES modularisation and meta-fine tuning with ongoing bugs and issues regularly given time.


FULL TESTING and BUGS+ISSUES EXISTING GAMESYSTEM


- SINCE command runthrough for complete functionality

- INDEX TODAY INDEX YES INDEX TODO

- BROKEN 99 CODING 14 CHECKLIST 99 INGAME 99 INGAME 66

- LISTSPOOL fix/reconcile

- WARFARE: engagement line of sight/workdistance where siegetower+trench+tunnel+barricades are included in the attack to, attack from

- WARFARE: height considerations inlocation from barricades, trenches, oil-cauldron pour, siegetower, raised points + broad UP/DOWN impact


NECESSARY PREPARATION PHASE - GS II


- SERVERCLIENT: macros, variables, presets, gagging and highlighting, sound presets and player settings.

- SOI / TRIBUTES: overview commands, player-perspective info and handling and CONFIG tested working.

- GAUNTLET: proper factoring tribute / enlistables, merchants+gold, farmers+comms tribute diversion.

- MIRRORS: the channels for watching all that's worth watching, the announcements of channels / mirror content catalyst in-game event or player-choice, most important - mirror content a version of realgame stuff as per poolwatch/WATCHROOM but with commentary+training+salientinfo+gagspam+replay+archive-of-events played back realtime.

- DIGEST: finishing touches to viewing / player interface for autosending / hooks into the rest of DIGEST LIST

- MOSAIC: completion of XP LIST / DEED expansion to full quota / FEAT completion fanfare with firework / font function / LEGEND acquition and process

- SENDING: mailshot configs / mailing lists for cities and guilds and orders / regular capacity for group mailout by mortals in high position / individual SEND EMAIL unlimited if FRIENDS

- DUTIES/JOBS: duties payments process + auto / completion of unfinished duty commands / duties undone penalty / duties -> jobs (the part-player defined list of positions they think matter and what doing) and integration into neat management tables+lists+accounting+rewarding+giving out or taking away jobs. Yadda.

- LOCATION DESCRIPTIONS under MSG #XXX "showbrief" "showroom" "roombrief" "describeroom" "roomverbose" / construction personalisation / toggle mortal access

- SPIEL ARCHIVE: the SPIEL command, spiels for the archive, initiating and using a spiel, recording and adding to archive spiel, editing spiel, export/import spiels; from simple message repeats to potential for Hamlet(!)

- FELLOWSHIPS / GROUPS: the FF command and all the directives, bringing together groups, guiding, brotherhoods, short term groups and long term fellowships, fellowship BB, fellowship MSG, fellowship logs and replay logs and archive, fellowship sharing xp/reputation/experiences, fellowship goals and quests, autofellowship system for intuiive speedy usage.

- WARFARE: Per HELP LATEST - bomb and catapult interplay vs legion size, spattering explosion effect, range and sight distance and obstacles/blockages vis a vis line of sight

- config >> subslessons subsbase subsinvolved subsrate intromonths intromoney subsmoney / features subsinvolved introswitch

- CEREMONIES/taking the sacrament - Cardinal or temple myrmidon run - blessing / curse - impact based on attending X1 etc.

- FLASKS and CHAINS and TRX

CONFIG ABILITIES through the professions via Sessions:

- THIEF: shadows, lockworking, locksmiths

- KNIGHT: rapid rebounding and padded helm effects - swoop/launch

- LOREMASTER: storms, clouds and hail/rain/lightning interplay

- SORCERER: homonculus demon, entourage persecute and CCC charming use

- BARD: revelation dramatic, masque, tromboning CCCs, scrying

- SEER: farsight and mysticism mapping

- RANGER: bow making, dryads and ents

- DRUID: herb growth, naturalist tagging


DONE - TESTING ALWAYS WELCOME


- SHAPEFORMS: shapeform description look/examine/inv also as SF MSG fully integrated. end of line / start of line handler for "allsee" on SF MSG transform msg. making new forms, giving out forms (animists/ranger), managing the unique forms plus MSG integration stress test!

#- MOTD: message of the day

- THIEF: lockmatrix, keymerge, skeleton I

- KNIGHT: bash, pummel

- LOREMASTER: runeblade by touch

- SORCERER: bat and werewolf independent shapeform

- BARD: updated dramatics (magical/martial)

- SEER:

- RANGER: treetop swing-paths, bears and wolves as shapeforms

- DRUID: treeforms unique, treeform creation in mortal hands


(see also HELP TODONEXT for the rest of Gamesystem II development)

Help
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!