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tao

The Tao of Combat is a difficult path to follow. It needs discipline and patience and total fortitude. It will lead to many deaths (mostly your own). It will end in excellent and then lead to many deaths (mostly other people's).


Maxims:

1. Death does not matter. Wurtfoil/restoration is easy enough to obtain. Death does not shame you. Laugh silently at death.


2. Defeat teaches more than Victory. In the Tao of Combat: Winning is defeat. Losing is victory.

-- Combat is a sequence of your actions and your opponent's actions and the conditions you both create and encounter. When you are killed this sequence will ALWAYS have some mistake you made or something you do not know and must learn to counter/block. When you win the combat sequence can only give abstract improvements for there is no absolute failure. This is harder. Thus victory is a loss and to be defeated is to win.


3. Check out the index HELP 26 and see the files therein!


4. There is NEVER an attack that has no defence, counter or way-to-neutralise. This applies across all the professions. You may find something used to kill you and you may receive no info how to survive it but this is ALWAYS a matter of 'too little info' rather than 'no way out'. All players are fallible. All players have finite know-how. Do not think it is so singular if there are times when none of your allies know how to defend a rare power or attack method used by the enemy. It will NOT mean a defence is impossible. Defence is never impossible. But it may mean you are the one destined to discover, test and publicise the countermeasures required; and in so doing save thousands from being killed thereafter.


5. There once was a time when jegga was called "instakill" and complaint was made that it was a spoiler poison because it was a kill without skill. It took a few weeks for denallo to be known as cure. Immunity potion was initially thought a version of Endurance "resistance" on permanent cycle. Consider this rather bland analogy. It has applied to every deadly strike ability at some time or other, for some player or other. Avalon reality is unchanging: no spoiler "instakill" would be introduced. Always with the attack(s) will be numerous counters or defences or preparations for safe rebuttal. Always. For the gamesystem to evolve otherwise would be daft.


6. For a player to conclude we have made spoiler instakill attacks without defence is almost an insult. Are we idiots, or incompetent, or has your perspective veered so far from clear and objective thinking you've explained away an instant kill without defence or escape by telling yourself Avalon's vast gamesystem has been prejudiced to play out a bias against you personally or in favour of some lucky individual? If you ever find yourself thinking this way, please do us all a favour and go to your bathroom mirror - look yourself in the eye - and slap yourself about the cheeks until that ancient spirit of Twat Miyn'd is banished, until the pestilence of Lay'Zee Baa Star'd is overcome. Soon as this is done, return to Avalon and start looking for the solution. If all else fails, you won't find the Gods silent if questioned in good faith and with positive brave and pro-active attitude. Promise.

Help
tao
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!