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shielded

The celestial light-shield is a great dome of luminescent energy that can be created to cover whole towns or cities. It is part-elemental, part-ethereal and is normally brought about by the placement and empowering of globestaves at various "milestone" locations about a town or city.


Syntax: SHIELDED.

The command SHIELDED is available to various Avalonians by default: barons, guildmasters, the juniors, those of True Fighter status without citizenship and members of the Loremaster and Thief profession. It is available to others if there is a globestave fixed in the location since its light emanations aid perception when it comes to assessing the celestial shield (and its power-source locations).


The command makes a survey of all the focal-point locations from which the celestial dome derives its power - the milestones dotted about a town or city - and will tell you either about your home-city or the town/city on whose soil you stand when typing the SHIELDED command.


You will discern whether it is dark or "lit" in each of the focal-point milestone locations. Dark locations are unable to give power the brilliant shield of light (an enormous dome of luminescence capable of protecting an entire city from a wide range of invasive strikes and trespass - whether magical, mystical or merely belligerent). Lit locations contribute to the dome-shield potential, dark ones do not. Should ALL the milestone focal locations become lit, the magnificent dome of light will come together overhead; the city it shields will thereafter benefit from all its protections and advantages. It will remain in place until pro-actively destroyed or until one of the milestone focal-point locations is attacked so it can no longer send power into the celestial dome.


The most popular way to engender the empowerment of the great light dome is through globestaves and the "light" power - see HELP GLOBESTAVES for more information. The GLOBE EMPOWER command, once the light shield has been brought into being, can be used to maintain its integrity. Each time it is called to protect the locations beneath from violent intrusion there is a 'cost' in power - this cost can be met by the globestaves on the ground or the city's divine globe or certain advanced professional abilities. See HELP GLOBEACTIONS for info on the divine globes (as opposed to the portabl globestave) and the GLOBE EMPOWER privilege gained by citizens of each of the four cities.

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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!