Avalon - online RPG world
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phases

Development to Gamesystem II is not a design set in stone. Opinions and observations and ideas count. It is also not complete until it is completed and the tendency to mistake Avalon as now for Avalon as always shall be must be resisted. It ends up being a self-fulfilling prophecy short-term, a dead-end mindset that's often an excuse for lazy disinterest punctuated by resentment as easy exploits make way for anti-mechanical measures trying to get people to play the game not the system.


Avalon's gamedesign is NOT, nor has it ever been, determined by favouritism or the complaints, whining or opinion of any individuals, nor do gripes chorused by groups of players result in anything more than attention. Conclusion is another matter altogether and one commited patient player has a greater role than a dozen fairweather detractors.


This "so-and-so whined and got it nerfed/buffed" is a common misconception - plausible but fundamentally inaccurate - and missing the real point. Complaints and criticism DO get heard. Often louder means more likely to be heard faster - it is unavoidably the case and thus the "so-and-so" whining can manifest real results - albeit short-term - as bugs get fixed, exploits closed and the "when" some part of the gamedesign gets attention (whether a change is made or not). These are the realities of organic game development.


However:

The main thing whining or - better still - clearly bugfiling or (incredibly enough sometimes) a 'thank-you-for-this' does is to bring attention to some ability or scenario or design aspect that might otherwise have escaped notice or given lower priority 'under consideration'. Hence the coalescion of the "whine" and subsequent fix or nerf or buff or evolution. This is all the more likely when an ability is new or the interplay is between recently altered skills. But it's a level playing field: all considered committed collaboration gets airtime and ultimately all aspects of the gamesystem gets attention.


Take it is a given:

Seldom is first implementation perfect. Players are ingenious exploit and loophole finders; bugs and oversights do happen. Every ability in the game has thousands of interconnected hooks, effects, counters, checks, blah blah.


So:

In the case of a vocal and complaint-prone player, he or she whines. The subject of the complaint, providing it actually gets heard, is thrown under the spotlight and the issue gets tested and considered as against how it SHOULD be working. Perhaps a change is made. The change, though, is NOT based on the whine - even if the complaint is the catalyst. Have a little faith here. Why would you be playing Avalon if its design was a work of incompetence and its creation as a gamesystem pulled out of somebody's arse? You wouldn't.


For every player-alert that leads to a gamesystem change, there's fifty more that don't because whatever it is they're whining about (or have bugfiled) is working like it's intended or they don't understand how their ability works or their conception is simply wrong.


Reality is defined by players as usual. The more vocal - often the whiners, unfortunately - WILL end up gaining when the system is in flux because players complain about what hurts them not what helps them. There's not much we can do to change this reality, save to suggest others alert (via bugfile or directly) about things that seem wrong to them/their side and hope players can be as objective as possible.


Nothing in the gamesystem is set in stone.


The purpose of the development period is to get it as close to the on-paper design as possible. That's not to say the design is perfect - far from it - but during development bugfiles (and complaints too) bring the game closer to the design as it should be; with occasional amendments to the on-paper design when it's some glaring oversight or mistake.


The development phase is finished when the gamesystem matches the gamedesign, as closely as possible. Then comes the balancing / battleground phase - and THIS is where true imbalances, poor skill interplay, as well as exploits and bugs and oversights are tackled with 100% focus.


IN THE END, regardless of who whines first or loudest during the development period or who suffers in silence, it all evens out. Part of the point of the battlefield/balancing phase is that redress. It's a process Avalon's been through three or four times before and usually wallops 95% of the bugs; understandably with more on the side of those who WEREN'T the complainers/busy bugfilers during development period.


After the battlefield/balancing phase there's always occasional fixes/oversights requiring attention but the paradigm shift from an "in development" to "this is the gamesystem to be mastered" will be concluded.

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Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!