Warfare between cities and/or guilds is often a dirty and covert business. One of the most destructive and covert strategies of war is the use of the mine: laying minefields on land or in water, to catch the unwary legions and detonate when legions or unusually heavy engines of war (like transports or siegetowers) pass through the location and over the specific point under which the mine has been placed. least expected; at great cost to life and limb. Help section 21 documents warfare as a whole and therein the commands for creating and laying mines are detailed, along with minefields and mine avoidance. Minefields (land and water both) are not a worry for the heroic individual player under normal circumstances, since it is assumed you are well-versed in avoidance and your riding skills will pass on such to your steed.
Syntax: MINES.
You can use the MINES command to check out minefields beneath your feet, in your current location. It is only possible when the moon is full.
It is only legions whose footfalls (or swimming limbs) ring out with such profound and pervasive import in a location, whose commanders must be ever-wary of setting off a mine explosion. Minefields are of the "Earth" and therefore, unless the location is of water (e..g. a river or lake) then legions of trees (huorns, see HELP HUORNS) or of the undead (accursed sorcerous hordes, see HELP UNDEAD) will not be affected by mines buried 'neath the soil. The huorns intuitively march without roots a-touching any mines and the undead move with uncanny sense of minefield spread: so both have little to fear from minefields on land. It is a different story on the waters, though, and both huorns and the undead are more vulnerable when a location is of the "Water" - and both suffer the same risks as a typical legion when passing through locations laid with water-mines. Be warned!

