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chillum

The chillum is a less civilised version of the common pipe. It is used for smoking tobacco and other relaxing, social produce whose burn is sympathetic to the process of bowl, tube and pull (of the lips).


The chillum may be an earlier creation than the pipe and more associated with wild tribes and wanderers than learned guild elders but this is misleading. There are a few types of chillum but all are at least a match for the pipe, i..e. as a way to quickly administer a dose of some healing herb or apposite poison.


Syntax: CHILLUMS.

Shows you the chillums you are holding and the contents of each.


Syntax: CHILLUM FILL <herb/poison>.

To fill your chillum with another prepared herb or poison. The chillum may have multiple compartments, in which case it can be used for as many herbs as there are compartments - concurrently - single chillum - without worry of it losing its flame.


NOTE: unlike the pipe, the chillum is not limited only to smoked-prepared herbs and poisons but can exact a dose from ANY herb/poison.


Syntax: CHILLUM <herb/poison>.

Takes a toke of the herb or poison you specify and if it is in a compartment, your short gasp of vapour will provide a dose directly.


The chillum is almost always able to match the number of doses extracted from a single prepared herb or poison and since it is possible to pack the chillum - even if it has only one compartment - with multiple prepared herbs/poisons - it can be stocked to provide for your needs far in advance.


It is possible to get some amazing chillums from the old curiosity shop as trinkets but there are everyday chillums to be found by performing tasks or completing quests. As a clue those tasks or quests involving smokers of the pipeleaf are the best way to lay hands on a chillum. Sylvanfolk can carve chillums under certain circumstances but only those with advanced specialist knowledge and under the watchful eye of an eose can find their modern whittling and woodworking recalling the old ways, ancestor craft from before folk lived in cities and the eose and wood-people were plentiful; when the elfkind still walked the mysterious paths with arcane and dawn magic and serenity not yet forgotten...

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chillum
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!