Rulings
#5344

Genesis, the god of timeto Everyone

It strikes me this BB section could be used to answer any \"should this be? \" questions about fightsystem specifics and post any rulings/info about things done in combat that're exploits/bugs and therefore shouldn't be done. ANSWERS and RULINGS will be placed here by way of permanent record.


So here's one:

RULING #1: Sorcerers in \"bat\" or \"werewolf\" should NOT be able to use vampire-thrall commands like SLOTHFUL, MITTENS, BRING, INSANITY etc unless the target has been enslaved with the vampire song. This will be fixed soon. Meantime using these powers over non-slaves is henceforth cheating. No excuse for it.


QUESTION #1: Bats regain balance so f*****g fast and never set off binding no matter how long they're in location. Is it supposed to be like a 2x fast double claw damage?

ANSWER #1: The \"bat\" regains balance much faster than normal and the rebalancing at present seems fine. The bat does not use the ground so can't be affected by ground-based attacks like binding trap. Bat blindness is an auto-immunity to most Dramatics. Bat health is around 20-25% of the Sorcerer's normal max health. This is as should be. The bat damage was previously misconfigured so it was indeed too high. The settings now are, I believe, correctly lowered.


Written and shown unedited exactly as rendered by text based game bulletin board on Avalon Online RPG and by my hand on the 23rd of Ilmarael, in the year 1389.