21.3 Comprehensive training for legions.
There are a wide variety of specialist skills, some broadly shared across profession and citizenship, others unique to this or that profression; all have a bearing on the complex web of tactics both in war-preparation and on the battlefield. Below is a summary of the specialist skills with a brief descripion. More detailed information remains closely guarded and cannot be revealed here. See HELP LEGIONS for command-set relating to warfare, legions and the acquisition of these abilities. You can train a legion in a number of skills at the same time but to do so will retard progress in all. Larger legions learn more slowly than smaller ones but are, of course, more effective at applying the fruits of their labours.
"Fieldequipment" Using/maneuvering field equipment (eg catapults etc).
"Armourforms" Using armour worn and in conjunction with formation.
"Archery" Employing the longbow and/or crossbow in battle.
"Leadership" Leading offensive or defensive lines/formations.
"Formations" Adopting designated battle formations in real-time.
"Orderscripts" Preparing scripts with complex distributed orders.
"Battletactics" Taking on and executing writing tactics/orders.
"Projectiles" Thrown, catapulted or speared items in battle.
"Trenches" Digging and fortifying trenches in suitable environs.
"Lumberjacking" Felling trees, cutting bush/hedge, scything wildland paths.
"Cavalry" Skill and experience in the mounted arts.
"Fortifymanning" Potency within forts, barbicans, field holeouts.
"Highground" Taking advantage of higher ground over opposition.
"Lowground" Experienced use of lower-ground on the battlefield.
"Flying" Employing magical arts to fly, precise height control.
"Girdling" Rituals used to thwart enemy movement and activity.
"Equipmentblast" Magic attacks against equipment/provisions of foes.
"Weathermods" Modifying localised weather as per orders and tactics.
"Deployment" Speed of deployment on orders, movement, actions.
"Globechanneling" Utilising globepower via legion trained orders.
"Fireworking" Blasting and burning environs with magical flame.
"Scorchedearth" Long term devastation of farming, fields, etc.
"Rivermastery" Handling boats, transports, routes via the rivers.
"Circumventions" Passing obstacles via best trained/expedient method.
"Equipmentfix" Mechanic skills required to mend/improve field equipment.
"Sabotage" Covert destruction (oft timed) against field equipment.
"Globestavepower" Empowering globestaves as an ongoing instruction.
"Globestaveblast" Destroying enemy globestaves whenever opportune.
"Oilcauldrons" Cauldrons of boiling oil/water high to lowground.
"Gathering" Gathering up legions, snowballing momentum/size.
"Conveyencing" Conveying skills between legions efficiently.
"Minehunting" Finding and/or avoiding minefields, uncovering/diffusing.
"Bogusorders" Passing on misleading orders thru disguised messengers.
"Tunnelling" Making tunnels underground between adjacent locations.
"Scouting" Covert, speedy information from enemy territory.
"Heightscaling" Clambering up natural or man-made height obstacles.
"Enemytheft" Stealing equipment from enemies (individuals/legions).
"Messengering" Passing messages (orders and more) all over Avalon.
"Minefields" Laying detonating mines in appropriate surrounds.
"Distantrelay" Info and scenes from distant events; no end of covert uses.
"Fatalism" Inspire depression and demoralise enemies over time.
"Mysticalfear" Voodoo-esque irrational fear strikes weakest present.
"Spiritualist" Rejection of money/salary in favour of spiritual succour.
"Ghostrider" Ethereal leadership; following orders from the dead.
"Windwords" Mimicry and falsewords bandied about to derail plans/info.
"Foraging" Foraging about for herbs/poisons/concealed items.
"Pathways" Working through best routes about the dangerous land.
"Steedcare" Managing and healing steeds both in and out of battle.
"Rustling" Disrupting, chasing off and disabling enemy animals/steeds.
"Levelground" Filling in trenches and pits, downing obstacles.
"Forestgrowth" Enchanted growth/musclework to shift natural obstacles.
"Forestcleanse" Restoring forest nature-state, removing invaders.
"Selfhealing" Calm affliction diagnosis and selfhelp on the fly.
"Healinghands" Spotting afflictions and healing them on-the-fly.
"Elementcalming" Rebalancing elemental dangers; fires out, winds down etc.
"Forestfood" Bringing forth rations and/or food from the wilderness.
"Covertcitizen" Incognito travel on foreign soil, gather info/theft.
"Livingwalls" Tighteing about an exit or locale to block movement.
"Marchendure" Marching faster, longer distances, greater endurance.
"Recruitment" Fieldwork recruitment and barracking enlistables.
"Bodyguarding" Guarding the person or small group from incoming damage.
"Protectionism" Preventing melee between points adjacent but duly bisected.
"Razing" Burning/destroying undefended enemy constructions.
"Plundering" Plundering treasure/items from unfortified locale.
"Besieging" Organised, slowsteady attack against fortified targets.
"Familiarity" Closeness to fellows and leader; rewards constancy.
"Alacrity" Determines the pace of order response/execution.
"Hawkeyes" Accurate near and fear actions for most harm done fast.
"Rearguarding" Notice weakness on battlefield, move to plug it.
Not all of the specialist skills listed above are of equal value on the battlefield and circumstances dictate the usefulness of a great many but there are some (such as 'alacrity') that aid every aspect of a legion's performance. The tactical masters of the land will doubtless have much to teach you about these subtleties.
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