The Guild of Knights hold justice and honour as their foremost ideals. They are renowned for their courage, doughty defiance and sense of fairness.
The Knight is a physical combatant. He or she is concerned with the study of physical prowess (weapons, melee, swordplay, endurance) rather than over the airy magical realms. Consider the Knight profession if you are fast, quick-witted or aggressive, but keen to keep simple and effective. They are strong in combat both offensively and defensively though rely on good maintenance of weapons, armour and equipment.
The Knights Guild is based in the city of Mercinae, and they are the oldest guild in Avalon. They align themselves firmly behind the forces of justice and light (led, traditionally, by the King of Mercinae). Members of the Knights Guild are expected to uphold honour and the chivalric code against all adversity. They are bound by notions of altruism and defence of the poor and weak. The Knights Guild has been a bastion against the onset of evil for centuries and anybody considering joining their ranks must have a stout heart, an iron will and a keen blade.
The Knights Guild has remained close to its founding ideals through its long history. Mercinae demands a sense of fairness and altruism from its oldest guild and the guildmembers are expected to adhere to that. Learn your Chivalry first, and then your Endurance and Swordplay, and you will soon be a force to be reckoned with in the land.
The Knights Guild was formed 800 years after the divine war by Sir Zaphod and is the oldest guild in Avalon. It is located in Mercinae, the City of Light.
Those who seek to join the profession of the knight are sworn to live by a code of chivalry. Prowess in battle, Courage, Honour, and upholding justice are the virtues required of those who wish to earn the title of Knight.
Utilizing the skills of Chivalry, Endurance, Weaponry, and Warcraft we stand in defence of the City of Light as masters of the physical combat realm. Those interested in the airy realms of magic need not apply.
Located at The Southern end of Royal Walk, the path of the Knight awaits those who are ready.
This Cavalier skill is based on physical and mental control to endure the rigours of your physical life.
This is a dual skill - it is your skill at Forging and your ability to use and fashion bows.
A combination skill, consisting of abilities for the Knightly profession, primarily the art of poison lore and trapping.
This is the general ability in weapons, armour and combat.
Head in a southerly direction from central Mercinae, and the guild is situated towards the lower of Royal Walk.