Any NPC set up to be a fighting trainer like Ferdinand and Juno (found in the Amphitheatre and the Arena respectively) can be used to hone your combat skills and improve your feel for healing, defending, attacking at the right times etc.
These NPCs should not be abused by loophole exploiting but ought to be tackled directly or left for others to use.
NPC tutors will not kill if they can help it. Instead they will deliver a "knockout" blow, rendering you unconscious instead of what would otherwise be the killing strike. This unconsciousness lasts for five to ten seconds and then the NPC will help you back to conscious state, staunch any bleeding and let you recover. The NPC will not restart hostilities until you next strike an offensive blow.
Use READY to make a tutor CCC leap into action against you for training. Do not SAY or TELL the word but instead type it at the start of the input line. This will start the "lesson" at whatever is his/her current level i..e. he or she will ATTACK you, striking and fighting striking trying to beat you until the very last blow. This will instead become a knockout hit, felling you unconscious. The NPC tutor will then turn healer and staunch your wounds, patching you up for the next bout.
Syntax: READY <level>
Typing READY followed by the NPC Level 1 to 10 and you will set the NPC attacking you (as above) but from the outset the NPC level will be changed to whichever number you've chosen: 1 is easiest, through 10 which is hardest. Check out HELP NPCLEVEL for a level by level list of what to expect from an NPC at a certain level e..g. NPCs of level 1, 2 and 3 do not use poisons on their weapons. Thus you can dictate the level of your opponent and work up an ascending progression of NPC difficulty.
the NPC you are ready to begin fighting as explained above but immediately sets the NPC to the level you specify, so you can dictate the quality of opposition as you learn. This only works on TUTOR NPCs. See HELP NPCLEVEL for more info on the differences between NPC levels.
Syntax: QUERY <npc>.
Queries the Non-Player character about his or her level and thinking speed and special attributes. Typically this will reveal the NPC's level (1 through 10) and a comparable experience level in regular player terms (one of the hundred XP levels as per HELP LEVELS); it will tell you how fast thinking is the NPC measured against the academy sage's high benchmark and it will list any special attributes the NPC might possess so you can take this into account in combat or training.
Makes all NPC trainers and tutors cease combat hostitlities immediately. No more strike damage will be heading your way from the patient teachers until next you use READY or make first strike.
The two original training areas with safe locations solely for the NPC tutors and whoever they're working with are in the Battle Arena (accessed via the Rock Pinnacle in far north-northeast Avalon, in the mountains) and the Mercinaen neutral ground AMPHITHEATRE on its east bank by the cathedral and jousting field (get there by typing ZOOM AMPHITHEATRE from Mercinae or ZOOM MERCINAE then ZOOM AMPHITHEATRE once you arrive at the Cassiandora Square marketplace within Mercinae's walls).
Keep in mind these training areas are NOT places where you should fear ambush from enemies - not while you are engaged with the tutors - and the Gods will intervene if you receive any violent interference. So saying, these are not places for hiding away after committined violence or crimes against another; they are not safe houses; the spirit of the neutral ground training rooms must NOT to be abused.