Return Home
Avalon - Roleplaying World
Intro News History Manual Maps Cities & Guilds Play Now Contact
Cities & Guilds

The University of Springdale

Introduction: All newly born adventurers in Avalon begin life with only an insubstantial taste of the skills which they might one day learn. The Academies are charitable institutions set up by city councils that invite all novices to join so that they may be trained in a few more of the basic adventuring skills.

From Springdale Square you would go west onto River Way and then immediately north into the impressive entrance halls of the university.

Purpose: Before you can progress to a fully-fledged guild you must have graduated from your city's University. This means that you must acquire a level of competency sufficient to warrant your progression to a more specialised guild.

The University will teach you much about the game, your character and about the city of your birth, Springdale - City of Dreams.

Skills: Upon joining the University, you will gain five skills in addition to your five basic newborn skills. These skills are necessary to ensure the protection of your character, and provide some advanced abilities.

Swordplay: This is used during combat to determine how effective you are at melee combat using a weapon.
Riding:It deals with your ability to ride animals, to spur animals in battle, to lead animals about, and general your ability to master a dumb animal in day-to-day situations.
Survival:This is a general ability, dealing with your ability at various outdoor or physical pursuits.
Itemlore:Your ability to assess items of their inherent worth, weight and assorted properties.
Throwing:This is both a combat and a dexterity skill. It deals with your accuracy and ability to throw objects or weapons around.

Head Tutor: Kern - an aged balding fellow, though still sporting the remains of flowing grey locks. He is an avid reader and is usually seen with books in his arms.

Locations in the University: Entrance hall, Great Lecture Hall, an accolade room, a walled garden and halls of magical arts, academic arts, martial arts, divinity and governance.

Accolades: Eight novice quests (known as accolades) must be completed in order to graduate from the Academy. These help you learn basic movement, and character progression through quests, lessons and exploration. The individual accolades are as follows:

AccoladeDescription of requirement
PathfinderSeek the village of North Ogg.
AdventurerRetrieve an artifact from a quest to prove your worth.
QuickTo find and retrieve a colourful poster from the forest.
LeaderLead a dwarf to the gate of Thaumacie.
TrustworthyYou must deliver a note to Iorwenn, the kinswoman, in Eleusis.
Spiritual EyeLocate a temple of a God, and kneel in their presence.
BraveFind the house of the bandits, and spit in the face of Jaskar, chief bandit.
LearnedYou must find the ruined library of Ilmarael and study there.

Words of Kern, Master of the Springdalian University:
I am a patient man, tolerant by my own admission and willing to embrace all sincere youngsters to my university. I believe in book learning and diligent steady acquisition of knowledge. Patience in all things.

Back to Cities and Guilds

Featured deity: Apollo, the god of light.
Featured page: Mythical Creatures and Demons
SITE MAP
Mud Clients
Support us by voting!

Copyright © 1988 - 2010 Avalon -- an Online RPG Adventure Game nonpareil

Privacy Policy | Terms & Conditions | Contact Us