Those who choose to follow the profession of the Sorcerer are making a powerful, life-long choice. They are choosing personal ambition, domination of others, strength through routing of their enemies, and confrontation as the ideals of their lives. The Sorcerer offers no quarter and dispatches his enemy with ruthless precision. Often the Sorcerer is a sadist, delighting in the misfortunes and deaths of his enemies. However, there is another side to the coin. Sorcerers are hated by most but their own ranks, often the target for attack from the righteous and good. Though it is said that the life of a Sorcerer is never a dull one, you should avoid this profession unless you are sure that you wish to live an evil life.
The Guild of Sorcerers was the first guild to be erected in the resurgence of the northern city of Thakria. It was led in those days by the now legendary figure of Trekker the Prestidigitator. The Sorcerers Guild is a collection of evil-doers, hell-bent on domination of Thakria and destruction (whether open or covert) of their enemies in Mercinae and Parrius. They are allied with the goblin town and the cultists of Pangyron. Of Sorcerers is demanded a certain sadism, a delight in the painful deaths of their enemies. Often, although Sorcerers do not enjoy the same style of brotherhood enjoyed by the other guilds and guild members are often bitter rivals in the quest for power, a distinct guild loyalty is maintained throughout.
The Guild of Necromancers is based in Goblin Town and was founded shortly after Parrius' eighth century resurgence by disenchanted Sorcerers under the leadership of Astiroth. Though guided by similar motivations to their Thakrian brothers, the Necromancers moderate ambition with a certain degree of cunning and guile. They are not as sadistic as the Sorcerers, yet no less incisive and dominating. From a Necromancer is demanded loyalty to their guild - a brotherhood of like-minded individuals, bent on domination of others through collective strength. Necromancers, like the Sorcerers, practise the arts of Demonology, Evocation and Stealth. The Necromancers closed its doors in the year 1387.
The Guild of Revenants has begun - tentatively - in the summer of the year 1400 from the ashes of the former Necromancers Guild. Its future remains uncertain and its ideals as yet undisclosed to the public save that the dark arts of sorcery remain close to their crystalline immortal hearts.