The Prophets
The Prophets Guild is loyal to Springdale above all but attempts to retain a neutral stance when not defending the interests of the city. It is the newest Seer guild and continues to encourage active effort to establish its reputation and professional profile.
Introduction |
First Guildmaster's words |
Current Guildmaster's words
Professional skills |
Location
See prominent guildmembers.
Founded on the 3rd of Skyelong, 969 by Saphir,
the Prophets are located in Eastern Springdale.
They have the profession of Seer and the guild alignment is Neutral/Good.
The guild patron is Cornelius, the god of magic.
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Introduction:
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The guild is based in Springdale and aligned to that city, as are all local guilds. The Prophets have yet to win any reputation or give active insight into their alignment or goals.
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Words of Saphir, first guildmaster:
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Patient learning of the lay of the land, routes around the world, in front of the flickering stone. Practice at stealthy fast movement, tentative gradual aggression and resolute defence. The Prophet is unmatched in ways. Ways the few who have mastered this profession know only too well.
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Eponatheron, current guildmaster
says the following about the guild:
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Turn your eyes unto the nightly heavens young one, and gaze upon the the illustrious beauty of the stars. Each has the power to mould and shape the lives of those around you and the very land upon which you stand. Weaving together both light and darkness to mould the fate of the world.
It is we, the Prophets of Springdale, who are able to master this power. From afar we call upon the power of the stars through the fabled Seeing Stones, scorching the land with a mighty flame or pulling darkness into being to blind the paths of others. Through the stars we can plague our enemies with sickness or turn them into a shimmering mist with the power of Fatalism. With waxen images, we can crush the bones of our foes or ressurrect our allies. Our actions are done in secret for none but thieves
compare to the stealth of a Prophet.
Unlike our sister guilds: the Seers of Thakria, the Mystics of Mercinae, or the Astrologers of Parrius, we are not bound by such childish notions of good or evil. For we make our home within Springdale, the city of Dreams, and if you should choose to bless the land with the pleasant dreams of day or choose to become a harbinger of nightmares, so be it. As a Prophet, your loyalty lies first with Springdale and the Prophets. None other.
So you must ask yourself. Do I have the strength to guide the fate of others? Do I have the patience to attain greatness? If you can answer yes, then APPLY PROPHETS. Take note, however, you will only be accepted if you are found worthy to join our ranks.
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Guild specialist skills
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Skill
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Brief Description
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| Farsight |
Manipulation and use of the seeing stone, exerting influence from afar.
| | Mysticism |
Waxen idols and effigies, voodoo touch, puppet mastery, sentient control.
| | Fatalism |
Curses and blessings for help and hinder.
| | Stealth |
A smattering of stealthy skills to conceal oneself and ones influence.
| | Evocation |
A significant study of the dark spirit skill, manipulating and controlling the dark side of spiritualism.
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Location:
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The Prophets Guild boasts a beautiful rural location. From Springdale Square head south, then southwest, then southeast, into the forest. From there head southeast again and finally east into a pristine garden. This is the garden of the Prophets Guild.
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