The Prophets
The Prophets Guild is loyal to Springdale above all but attempts to retain a neutral stance when not defending the interests of the city. It is the newest Seer guild and continues to encourage active effort to establish its reputation and professional profile.
Introduction |
First Guildmaster's words |
Current Guildmaster's words
Professional skills |
Location
See prominent guildmembers.
Founded on the 3rd of Skyelong, 969 by Saphir,
the Prophets are located in Eastern Springdale.
They have the profession of Seer and the guild alignment is Neutral/Good.
The guild patron is Castigere, the god of justice.
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Introduction:
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The guild is based in Springdale and aligned to that city, as are all local guilds. The Prophets have yet to win any reputation or give active insight into their alignment or goals.
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Words of Saphir, first guildmaster:
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Patient learning of the lay of the land, routes around the world, in front of the flickering stone. Practice at stealthy fast movement, tentative gradual aggression and resolute defence. The Prophet is unmatched in ways. Ways the few who have mastered this profession know only too well.
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Anubia, current guildmaster
says the following about the guild:
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Slowly traveling along the road, your thoughts wander back to the words the old man had spoken to you of the mysterious Prophet's Guild of Springdale. Suddenly, a curious sense of loneliness overcomes you, and you look up to see a light mist gathering in the area. As the mist engulfs you and the world darkens, a powerful voice rings in the air:
We of the Prophets Guild, members of the seer profession, have elected to pursue our talents within the City of Dreams. Here we are free to use our mystical arts without interference from others. If you believe that only an human's Will, unfettered by the chains of Good and Evil can forge their own destiny, you'll find your way with us.
Power has many meanings. We have chosen the purest ways of soothsaying, using the skills the Gods have given us to slowly but irresistibly shape the future of Avalon. Through the mighty Seeing Stones we gaze out across the land from the shelter of our guild, manipulating others, subtly controlling them, shaping destiny itself. And for those who oppose us, unending agony and despair will befall them, as pins are placed in shrunken heads or waxen dolls, and our Puppets are sent forth to do our bidding.
If your desire is strong enough, and you wish to pursue your own ambitions unchallenged by others, then you have only to APPLY PROPHETS. If Fate shines your way and finds you worthy, then we will come and make you one of us.
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Guild specialist skills
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Skill
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Brief Description
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| Farsight |
Manipulation and use of the seeing stone, exerting influence from afar.
| | Mysticism |
Waxen idols and effigies, voodoo touch, puppet mastery, sentient control.
| | Fatalism |
Curses and blessings for help and hinder.
| | Stealth |
A smattering of stealthy skills to conceal oneself and ones influence.
| | Evocation |
A significant study of the dark spirit skill, manipulating and controlling the dark side of spiritualism.
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Location:
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The Prophets Guild boasts a beautiful rural location. From Springdale Square head south, then southwest, then southeast, into the forest. From there head southeast again and finally east into a pristine garden. This is the garden of the Prophets Guild.
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