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Section #21 - Warfare in Avalon.

21.1 War Introduction to warfare in Avalon.
21.2 Legion The concept of legions and command-set thereof.
21.3 Training Comprehensive training for legions.
21.4 Commander Taking up the role of legion commander.
21.5 Vanguard The legion command-post explained; pros and cons.
21.6 Dispatch Dispatches for order-scripts: goals, missions, etc.
21.7 Goal Direct action goals for legions in the field.
21.8 Mission Broader legion missions allowing some autonomy.
21.9 Influence OLD:Summary of city spheres of influence.
21.10 Captain OLD:The guild-rank of Captain.
21.11 Military OLD:Commands for the High Constable.
21.12 Armies OLD:Armies within a city.
21.13 Guildsmen OLD:Armed guildsmen within a guild.
21.14 Spheres OLD:Commands for dealing with spheres of influence.
21.15 Rations OLD:Rations for military action and conquest.
21.16 Algorithm OLD:Precise war algorithms for the strategists.
21.17 Manning OLD:The manning of fortifications.
21.18 Facing OLD:The affects of legion facing.
21.19 Formation OLD:Formations for legions.
21.20 Finance OLD:Financial details for the military.
21.21 Terrain OLD:Terrain restrictions; battlefields.

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