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Section #10 - Items, Creatures and CCCs.

10.1 Boats Using boats to navigate rivers and lakes.
10.2 Book Interacting with large books and tomes.
10.3 Brewing Brewing herbs and poisons for maximum effect.
10.4 Commodities Commodities of Avalon and their use.
10.5 Gold The main currency of Avalon - the gold piece.
10.6 Money Interacting with your money.
10.7 Equipping Equpping with artifacts and special items.
10.8 Steed The benefit and use of steeds.
10.9 Stable Stablehands and specialist care for steeds.
10.10 Artifact Magical items imbedded with charms.
10.11 Key Use of keys.
10.12 Loyalty Loyalty of creatures and CCCs.
10.13 Creatures Interacting with creatures of Avalon.
10.14 Ccc Interacting with the CCCs.
10.15 Offering Offering items to the deities in their temples.
10.16 Selling Selling items and info about shops.
10.17 Hook Use of the hook-rune for equipment protection.
10.18 Kit Lockpicking kits; creation and evolution.
10.19 Craftsmen Specialist craftsmen and artifacts.
10.20 Crafting Crafting items, clothing, fashions etc.
10.21 Livestock Livestock, meadows and pastoral care.
10.22 Forager The young forager and his function.
10.23 Task Forager tasks to benefit you, the mentor.
10.24 Bird Birds of Avalon; from egg, reared to adulthood.
10.25 Breeding Breeding and birthing livestock/animals.
10.26 Feeding Details on feeding of livestock, birds, etc.
10.27 Critter The land's little creatures and their effect.
10.28 Prey Birds of prey, uses and impact on the land.

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