11.29 Guild reputations and their effects/powers.
Reputation is an amalgamated impression made by each guild on the land and its home city (if applicable). It determines various factors, like background guild recruitment of troops and a variety of abilities available to player guildmembers as precocious young CCC members join, drawn by the reputation of one guild relative to another. These youngsters bestow unique powers. The general recruited swell the numbers of the guild army. Guild armies will be able to call upon special abilities in the field depending on their profession, whose potency is also determined by the reputation (better renowned guilds get better quality CCC recruits). The reputation is weighted towards the most recent years but will take into account all of the past century of Avalon life and guild achievement.
A guild must allocate its recruiting officers to a percentage directed at the four cities and guild recruitment will be also impacted by the numbers generated by the citizenry of their chosen city. Thus if a guild sends all its recruiters into Mercinae, but Mercinae has few citizens generating new army recruits, the guild's own recruitment will suffer - whatever its reputation.
Reputation is gained by performing quests about the land, with each quest given a reputation value that is factored by the number of times the quest has been performed over the past year; by successful bringing about of the Long Night, opening of Alessandria, contributing to divine globes, holding high office in a city, bringing in apprentices, nurturing apprentices to full guildmembers, gaining victory in flag quests and guild tourmanents, and achieving guild goals (each guild will be able to select its annual goal, whether pacifist, combatative, exploratory or fiscal).
[Guildmasters have access to some specific, more detailed information relating to reputations via the following commands:
"REPS", "REPS THISYEAR" and "REPS LASTYEAR"
The guildmasters and guildmistresses of Avalon are uniquely attuned with the ebb and flow of the land's opinion and unfolding history. Thus they are able to assess, in the form of rough rankings, the prowess of each of the active guilds relative to one another in various ways. REPS on its own leagues the guilds in order of reputation attained so far this calendar year, since the 1st of Midwinter. REPS THISYEAR ranks the guilds according to how much of their annually re-eveluated reputation remains at the guild's disposal, for allocation about its various purposes. REPS LASTYEAR ranks the guilds according to their starting points at the new year assessment, an assessment based on an aggregate of the past decade's reputations as compared against the guild's professed ideals.
"REP" on its own and "REP ALLOCATE <cityglobe> <percentage>"
Typing REP without anything after gives you a succint rundown on the current state of your guild's annual reputation, and what remains of the powers derived from reputation assessment made at new year.
REP ALLOCATE allows you to allocate a portion of a guild's reputation directly to augment the might of a city's divine globe. There is no restriction as to which divine globe gains benefit from a guild's reputation. The guildmaster or guildmistress simply selects the city target followed by the percentage of the guild's reputation to pour into a specified globe and the deed will be done; the city's globe will thrum to the influx of guild-fuelled might, while the guild will be left reputation depleted and consequently less potent in the fulfilment of other tasks.
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