22.11 Glossary of terms relating to Gods and Divine Realms.
In this helpfile you will find a glossary of certain terms/vocabulary used to describe aspects of the Avalon 'song of creation', the interplay of the divine and conflict between divine realms.
"deity" is the independent immortal being, generally biased or born of a particular realm (but not necessarily). The deity or god boasts a combinations of powers, some innate, some accumulated, some based on influence over a specific realm and some acquired through influence over mortals and presence in Avalon. The sum total makes up the combined power of the deity.
"faer" is the name given to the proto-elements/concepts derived from the Song of Creation that make-up the building blocks of Avalon. Every location in the mortal world is constituted of a blend of faer, grouped into realms that signify their eternal origins.
"realm" (or divine realm) is the name given to the realised-product of faer, the building-blocks of Avalon. The proto-elemental and conceptual constituents of the world are myriad but the realms are numbered in the dozens and tend to embody large groups of faer, gathered under a particular concept (e.g. time or magic) or element (e.g. fire or the moon).
"realm-song" is the permanent constitutent faer of an Avalon location, divided up into the various realms - some claimed by deities, some unclaimed; the entirety of a single location's faer and therefore its influence on the various realms from which it has been created.
"faer inventory" is the accumulation of all the individual faer, in all the individual locations, controlled (or acquired) by a specific God. The size of the faer inventory will determine the deity's ongoing accumulations of power. Gods can acquire faer from multiple-realms and thereby attain realm-powers beyond the original scope of their birth realm.
"realm possessions/influence" is the group term for the faer inventory of a deity, batched realm by realm, relative to all the other gods in the pantheon. The extent of the realm possessions determine the realm-powers/abilities available to a God.
"realm-dominance" refers to the point reached when a single deity posseses a majority of all the faer across all Avalon for a particular realm. Realm-dominance is required to have a monopoly on that realm and brings with it the most potent of the realm-powers.
"realm-spirits" are the by-product of faer realm-song accumulations across the whole of the mortal plane, growing in number each Avalon month as each location has an effect on the Divine Plane. The realm-spirits grow on the Divine Plane loyal to the deity from whose faer possession they derived.
"mortal plane" is the name given to almost all locations not part of the divine plane - everything within Avalon - everything contained with the world. This is as opposed to the "divine plane" where all realms have an ad-infinitum location presence about a nexus; defining the battleground of the Gods. Each location on the mortal plane was created by the original Song of Creation, is represented by a blend of faer (proto-elements/concepts) that are grouped into realms.
"faer conflict" refers to the clash of realmspirit potency (power as embodied by each realm and controlled by deities or autonomously) where these realmspirits are used to try to dislodge a piece of faer from its place in the Song of Creation, to acquire it on behalf of an expansionist God. Needless to say, realm faer defends itself with an innate cohesion - its 'bond' to whatever is its current state - and this defence can be bolstered by realmspirit potency specifically directed, or by "divine plane" action.
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