The Paladins
The Paladins Guild are good-aligned, loyal to Springdale, focussed on the knightly skills with a touch of spiritual competence.
Introduction |
First Guildmaster's words |
Current Guildmaster's words
Professional skills |
Location
See prominent guildmembers.
Founded on the 1st of Agamnion 920 by Haplo,
the Paladins are located in Northeastern Springdale.
They have the profession of Knight and the guild alignment is Good/Neutral.
The guild patron is Apollo, the god of light.
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Introduction:
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The Knight is a physical combatant. He or she is concerned with the study of physical prowess (weapons, melee, swordplay, endurance) rather than over the airy magical realms. Consider the Knight profession if you are fast, quick-witted or aggressive, but keen to keep simple and effective. They are strong in combat both offensively and defensively though rely on good maintenance of weapons, armour and equipment.
The Paladins are a very secretive guild whose members hold the profession of the Paladin - they combine the forces of magic and the sword to provide awesome power to those who are able to join. It is rumoured that they are based in Springdale Castle.
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Words of Haplo, first guildmaster:
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The Paladins Guild was founded most recently of the knight profession guilds in Springdale. It is the only knight guild with a touch of magical/spiritual skill development, aligned closely with the city, a stalwart force against evil and aggression.
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Kureishi, current guildmaster
says the following about the guild:
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The Paladins of Springdale are the true defenders of the City of Dreams.
Under the guidance of Andromeda the Goddess of Knowledge, and Apollo the God of Light, these stout Knights turned their attentions to the study of the mystic arts of Spiritualism.
After years of dedication, the first of the Paladins emerged from the stronghold castle of Springdale. Clad in shining platemail and riding mighty eagles, these fearless Paladins have ever since been at the forefront of
Springdale's defences.
Wielding double blades of whirling death, they combine the arts of Chivalry and Endurance with the powers of Spiritualism and Weaponry.
With the skills of Chivalry and Endurance the mightiest of Paladins become the bane of darkness, able to slay demons in a single blow, deflect magical attacks with their blades alone and endure the gravest of wounds to emerge victorious.
Invaluable allies, the powers of Spiritualism allow the Paladins to cross the land in seconds to aide a fallen comrade, to bind their enemies to the earth to prevent their escape and to call life back to a fallen body to resurrect the dead.
The skills of Weaponry see tireless hours spent at the furnace producing the finest of arms to fight the minions of evil. No blade is sharper and no armour more enduring than that forged by a master Paladin.
If you have the courage and fortitude to be a proud defender of Springdale, if you would dedicate your life to the fight against darkness then you can but hope that the Paladins would find you worthy of their ranks.
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Guild specialist skills
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Skill
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Brief Description
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| Endurance |
This Cavalier skill is based on physical and mental control to endure the rigours of your physical life.
| | Weaponry |
This is a dual skill - it is your skill at Forging and your ability to use and fashion bows.
| | Spiritualism |
A largely defensive skill, wielding the more altruistic/helpful side of the spirit magics.
| | Chivalry |
This is the general ability in weapons, armour and combat.
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Location:
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The Paladins Guild is fairly difficult to locate. From Springdale Square head east until you reach the river statue. Then follow Riverwalk north to the outskirts of the city, turning east at the end across the river bridge onto the East Springdale Road. Trace East Springdale Road to the eastern end where it joins Castle Way. Take Castle Way around southeast from the junction, then north all the way into the castle courtyard. The Paladins Guild is inside the castle though its precise whereabouts are kept secret.
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