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The Enchanters

The Enchanters Guild was founded in newborn Parrius by refugees from the Mages Guild. It was an amicable split but the Enchanters' outlook is more aggressive, more combat orientated, aiming to gather a smaller more elite group.

Introduction | First Guildmaster's words | Current Guildmaster's words
Professional skills | Location

See prominent guildmembers.

Founded on the 13th of Leaflost 840 by Eshkadeth, the Enchanters are located in Central Parrius. They have the profession of Mage and the guild alignment is Good/Neutral. The guild patron is Proteus, god of the sea.

Introduction:

  The Mage is the purest of magic users. He learns the traditional realms of magic and magical rituals, in addition to a healthy mix of musical, spiritual and herbalist abilities. Mages vary greatly in character from the dominant to the passive. All thirst for knowledge and to expand their abilities, and the greatest among them are unequalled by any of the other magical guilds in the field of battle. Becoming a skilled Mage, though, takes time and effort - more so than many of the other guilds. Rewards for this diligence are great and numerous.

Enchanters Guild are based in the city of Parrius to the east of Avalon. They broke away from the Mages in an amicable split some time in the early eighth century, under the leadership of Eshkadeth of the Valheru. The Enchanters maintain the same level of discipline and prowess in the pure magical arts as the Mages, though they are not so bound by upholding a long history of altruism and defence of their city. Enchanters are freer to use their great powers for personal gain (or for the gain of Parrius).

Words of Eshkadeth, first guildmaster:

  Enchanters should follow in the footsteps of their founder, Eshkadeth of the Valheru. Strong-willed, aggressive, stubborn, audacious and true. Actions speak louder than mere words.

Jalice, current guildmaster says the following about the guild:

  Though many make their way in Avalon by the use of magick, those who master the subtleties of Enchantment are a rare breed. By its very nature, Enchantment is as much a discipline of the mind as it is a mastery of the magickal arts. Shrouded in myster
y, the reasons and ways of the Enchanter are known only to those who are willing to embark on the greatest journey of all, the journey within.

Through careful study, dedication and experimentation, those who travel with us will discover the strands of light and shadow that comprise all things. Beyond that which is apparent to the naked eye, the powerful web of Enchantment is woven.

We reside in Parrius, a place of freedom and brotherhood. All who wish to join us are invited to apply. Knowledge is power, and we freely share our knowledge with those who seek it.

Guild specialist skills

 
Skill Brief Description
Charming This enables you to learn, chant and cast magical spells of a specific type.
Rituals This gives you the ability to create powerful magics in a given area.
Candescence The skill of light-weaving, for both defensive and powerful attacks.
Music Your ability to play musical instruments and bring about enchantments through them.
Herbs These have various beneficial effects while poisons are harmful. The Mage is able to find and pick these.

Location:

  Take a short walk south from Hellespont Square onto Leaf Lane and the guildhouse is directly to the east. It is one of the easiest guilds to find.

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