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The Alchemists

The Alchemists Guild are a cerebral, peace-loving group, closely knit and generally supportive of their home city, Mercinae, at least when the city is adopting a peaceful approach.

Introduction | First Guildmaster's words | Current Guildmaster's words
Professional skills | Location

See prominent guildmembers.

Founded on the 18th of Hindyear, 812 by Aredhel, the Alchemists are located in South Central Mercinae. They have the profession of Loremaster and the guild alignment is Good Peaceful. The guild patron is Proteus.

Introduction:

  The Guild of Alchemists is the oldest guild associated with this illustrious profession. They are based in the city of Mercinae and were originally brought into being by the god of time. Their guildhouses are found on the Royal Walk and along the Alchemists Walk in the centre of the city.

The modern era of the Alchemists Guild was founded by Aredhel, first-lady of Mercinae and Elof of Old. Together they led the guild through a period of thriving prosperity. Though firmly allied to the city of Mercinae, the Alchemists pride themselves on individualism and freedom of choice within the guild. No member is bound to follow the path of their guildmaster. Should you consider the Alchemists Guild as an option for your character, you should know that their emphasis is upon creation rather than destruction - that they are not creatures of battle, but rather at home among the forge and the workshop.

Words of Aredhel, first guildmaster:

  The Alchemists were born to equip, to fashion, to explore and adventure. They are not geared towards combat or belligerence since the joy of discovery and lively debate is far more rewarding and greatly less destructive.

Xion (1yr), current guildmaster says the following about the guild:

  Amongst the Alchemists is the opportunity to flourish. Whether you wish to fight, follow the path of a pacifist, or ply your guile to business and economy, there is a place for you within the close-knit family of this guild. Our ability to forge weapons of near divine caliber, the skill to fashion silver into effigies that can effect the mind and body, the knowledge of how to imbed magical spells within jewelry, and the mastery in the arts of mixing potions for the purposes of defence and attack insure
s a life of not just wealth, but also balance and innovation. Eldest of the four Loremaster guilds, the Alchemists were founded in the city of Mercinae, and as such, are bound to the past, present, and future of Mercinaen society. If you wish to join us and push your independence and imagination to their limits, hasten to the city of creation, seek citizenship there, and prepare yourself to become a member of a profession wielded by some of the mightiest inhabitance of Avalon.
Are you ready?

Guild specialist skills

 
Skill Brief Description
Alchemy Imbedding spells in items, use of robes of lore and the power of the lorestaff.
Elixirs Mixing up a wide range of potions, mostly beneficial or healing.
Runes Fashioning runes of power from silver ore, erecting rune staves and transmuting silver.
Forging Forging a range of weapons and armour from various component ores.

Location:

  The Alchemists Guild is tucked away in south central Mercinae. Head south a while from Cassiandora Square until you reach the junction of Royal Walk and Beggars Way. Go east from there onto Royal Walk proper and then follow the walk in a south/southeast/southwesterly direction as it wends its way down into the city. Eventually you will come to a junction where you head west into Sunset Way. Trace a route along Sunset Way as it bends west/northwest/southwest towards eventual meeting with Alchemists Walk. Alchemists Walk runs directly west and you must head along it for a while, keeping an eye to the north for a particularly large building of different design to the other streetside houses. That is the Alchemists Guild.

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