Guilds
#690

Genesis, the god of timeto Everyone

I'd just like to point out one thing regarding guilds and the guild skills. Our aim in creating the various guilds was precisely that certain guilds would attract a certain type of player. So while the Animist's are excellent for defence, they would suit the peaceful friendly player. Seers and Astrologers have only indirect forms of attack, so they would suit the Machievellian players. Equally the Mages and the Sorcerers are intended to use direct magic, and the Warriors and Cavaliers to use direct combat. It points the clear lesson that you should think before selecting a Guild and make sure it adhers to your type of play. Gen