Experience Levels

Genesis, the god of timeto Everyone

You may now notice that your current Level/health/mana is no longer based on your maximum attained level (as was previously) but on your current experience level. Thus dying many times costs health and mana. This is to discourage mindless fighting, since the attitude that 'oh I have plenty of health now, I can fight recklessly' no longer applies. I have a command to swap between the two forms - between basic level on maximum attained experience and current experience, so if this proves unworkable, I will change back.