Genesis, the god of timeto Everyone

Just a word on slaying... normally the fight system is fair enough, since two players have plenty to lose when they go into a fight. However I have seen a few fights today in which one of the players did not care about his experience, and therefore only aimed to remove as much experience from his opponent as possible - hence though dying a few times, the greater loss is borne by the one who cares about his experience.

If this matters to those who have lost greatly to one who fought recklessly and without worry about their score, let me know. Perhaps we can think of some way of penalising those who are a long way below their maximum level - thus only penalising those who keep gaining high bloodlusts, dying, losing a great deal of points, and not bothering about getting it back.