Aliases and Lessons
#27144

Bladesinger Kurdockto Everyone

Okay I seriously can't keep this in anymore.


How long is it going to take to fix aliases? They've been broken for a month now. I've been waiting

patiently for them to be fixed so I can fight decently, but this is just ridiculous.

My old aliases keep having weird commands added to them like point freezing or random allheale sips.

This is annoying because I end up wasting equilibrium and allheales when all I'm trying to do is heal.

My new aliases are also not registering so I've not been able to nullify or make aliases to cure

ditty/stigmata/prayer. Can this be fixed quickly? I suppose I was a

fool to rely so much on ingame systems because everything gets broken and left unfixed for years. :/

Another issue I have is with lessons. With this new system its going to take me years to Crown

my skills. It's so difficult to find new quests and experiences since I've done the majority of the

easy/medium ones already. My chapter is filled with difficult things like smote the warlord's

final blow or gave a dress to Kiri, who annoyingly is stuck in the Nightblades guildhouse and its

almost impossible to find a Nightblade that will give me access to their guildhouse.


The biggest problem with active progression is that lessons are almost finite. I'm only getting like 2 or 3 lessons per day.

Over the past few weeks I've only gotten around 50 lessons from experiences. I need a few thousand

lessons to crown all my skills.


What I recommend is giving a renewable source of lessons, such as getting lessons from quests you've

done in the past. Ultimately it still requires people to go around doing stuff, which isn't a

bad thing. Discworld MUD does this very well - you have a small flow of idle XP, but doing achievements

or repeatable jobs/missions will give you XP as well. I don't see why Avalon can't manage this. Maybe

a Job Centre where players have to go around obtaining artefacts/delivering parcels to people, and get

lesson rewards in exchange.


Please, Active Progression the way it is now, is very bad and is ruining gameplay experience for many

middlings who had done hundreds of quests and experiences before the update, and are now stranded at

shitty skill levels with an extremely tiny amount of daily progress.


Written and shown unedited exactly as rendered by text based game bulletin board on Avalon Online RPG and by my hand on the 19th of Hindyear, in the year 1428.