Avalon began with 10 modems (lines) plus three or four terminals (the
genesis of hostplay idea) and when we had more than half a dozen concurrent
it was a challenging 'busy' environment. This isn't because there
weren't yet games with multi-hundreds online. There were (though not
MMORPGs or even text gameworlds; still however crap, you could go places
to be surrounded by hundreds of co-players).
To my aged eyes the biggest difference between now and then and the
\"long defeat\" being counterbalanced (leave aside gamesystem unfinished
issues - I'm aware that IS blame-the-creator stuff) ... independent
player/self-driven hunger to best others. Competitive conflict game equals
simple majority approach: who is higher rated than me, time to beat
em. Mostly this means in combat but it would apply in trading or city
expansion/building or a dozen facets of game. Same goal, though: be
the best, mark history / your generation above all others. The professions
reflect this and it's one of the lost raison d'etre of the Animists - this
profession (with a handful of those in the LM creator/supplier brood)
was refuge for those who weren't into competitive conflict. 'course their
unspoken fun came in part from unwanted peacemaking and stumbling into
the middle of battlefields, turning water into wine and merging away before
they got their heads torn off by fighters thwarted midway(!).
There'll be a News and Public BB post coming in the next week or so, also
placed on meetplace.net (hope all are accounted for there and remember OOC
questions, even angry or critical ones: if you feel this BB unsafe, be
100% assured meetplace.net won't impact Avalon. This post will be an insider
\"for the record\" covering end 2012 thru to present; a roadmap for the
short and medium term future etc. Avalon will prevail because far as I
know, incompetent management shortfalls aside, it has certain unique
precepts and remains not only the originator of so much that's become he
standard (or basis of development); but it's the only gamesystem - once 90-95%
becomes 100% done - trying to keep combat an art, an organic test of
real skill under pressure \"during\" as well as and not overmatched by
who happens to have collected the best automation. I know much automation
is a must-have but feedback I get says most Avalon-based (or clone) games
are happy to let the Perfect Robot be crowned champion fighter.
Avalon's never going to suffer this to be its epithet, no matter how
long the poor gamesystem has to sit 'almost done' waiting for me to find
time to - at the very least - offer the players who excel ways to fight
human and win. If good enough.
Written and shown unedited exactly as rendered by text based game bulletin board on Avalon Online RPG and by my hand on the 26th of Ilmarael, in the year 1354.