There is a fun but fairly extension stack of activations (final test plus
introduction-to-game plus play-and-balance) now ready to go live. This
covers most professions but specifically Elementalism, Oracle/Farsight,
Bardskills, certain Skymastery, Thaumaturgy, Forestry Totems, assorted
Sylvan and Falconry/Ornithology and Thief/Trapping gaps filled. Two options
realistically: before or after the Diamond Gem Quest. The conclusion
we've reached after discussion is AFTER.
I'm happy to talk to individuals about this and let me add, the AFTER doesn't
apply to bugfixes and tweaks to existing known abilities. However,
the thinking is if I bring in \"en masse\" all the stuff that's been building
the past couple of weeks then even if a test-through is completed,
its impact on the Gem Quest contest will not make for a better
competition. Too much new stuff for too many people. The rule of thumb
is that each team should have at least one person who's enough well-informed
to answer most \"what is this\" \"how do I counter/defend that\" questions
from younger or returning-from-dormancy team-members... this'll ensure
the Gem Quest is a battle of strategy and competence wih mostly known
factors rather than a confusion of unknowns; rather than becoming a
tempting but detrimental \"test-and-balance\" session that'd make the
excitement'n'excellent of the Gem Quest battle itself less gripping.
So instead, we play out the Diamond Gem Quest - see RULES for more detailed
info especially about the Battleisle + Underworld quest-region - with a
view to the quality of competition first and foremost. Activations then
afterwards through the coming week to conclude with a third big
competition (perhaps involving fewer participants) for the sake of
my necessary battlephase test+balance+polishing. This third contest
aiming for next weekend, and THEN the week of final fixing and buffing-up
and documentations for the greatbook and help system. Means \"battlephase\"
runs two weeks over but it's worth it for the in-Avalon benefit.
Any questions about the above, send them my way or to your patron; and
remember bugs'n'existing ability loopholes/tweaks ARE in the pre-Diamond
Quest mix so bring those to my attention if any are concerning you. Sooner
the better. Then after this Diamond Quest we'll steamroll the battlephase
denouement. Maybe a third Gem Quest since there was such a long hiatus
prior to the Cornelian (and there is no better intensive testing
process) but we'll see how this weekend's contest pans out.
Finally, keep an eye on RULES and HELP DIAMOND throughout the day. Make
sure you know HELP BATTLEISLE, HELP UNDERWORLD and the new HELP SHRINE
info as well as any \"how it works\" from HELP BATTLESANDS / HELP GEMQUESTS
and HELP GEMS. Consult team captains etc. I have the foundation 48
competitors (public+unannounced) noted (type TEAMS to see current
declared team membership and first round base locations). All other
participants remain welcome - the more the better for the final balancing
of teams after Tyranis' Cornelian prize-giving (type WINNERS to see who
is getting honey). Recommend all competitors take the opportunity to
explore Battleisle and the Underworld (through the ASCEND/DESCEND
via Eastwood shrine) so you get your bearing and know the bases. These
bases will likely be used, albeit rotated, as fixed points throughout
the first phase of the Diamond Quest.
Last of all, times: the Cornelian prizegiving begins at 11PM by the Avalon
clock (6pm Eastern, 3pm Pacific, Midnight CET) and the Diamond Gem Quest
commences immediately afterwards. There will be half an hour active
prep time after the prize-giving but I will press to ensure Gem Quest
begins no later than Midnight Avalon TIME and lasts at most five hours
across all nine rounds.
Written by my hand on the 5th of Eleuthral, in the year 1312.