All quests can be run in any venue, pretty much. The Flag Quest has
the same range of \"combat regions\" as the Sands Quest: Avalonwide,
Battleisle, the Arena, Underworld or within a specific City or Area as
per what you see in SURVEY.
Battleisle is often used for Sands because it's small enough to ensure
plenty of conflict and for its routes/layout to be learned by less
experienced players during the quest itself. Having them Avalonwide makes
that more challenging. Not that this is a bad thing but it can change
the complexion of the contest. Battleisle is also an all-terrain region
wherein potential for almost all abilities to be used exists, and it
can be decimated by the quest without hurting the plans/setup of
folks in the mainland. If a major quest is run in Avalon itself then
the knock-on effects can be a big deal. This is fine for the Ordination
Quest but for a Sands or Flag Quest, people would be rather unhappy if
their hard-earned runestaves were all ploughed down as a byproduct of
the fighting for flags or sand.
So saying, many Flag Quests ARE run in the mainland and the whereabouts
of the team bases is entirely flexible; up to the presiding deity to
define at the start. Sands Quests likewise.
Written by my hand on the 18th of Cloudburst, in the year 1310.