It is fortunate timing that various \"Real Life\" commitments having been
dealt with, I now have until late March to give proper attention to the
thousand loose ends (bugs, exploits, loopholes, imbalances, omissions
of abilities - yes Bards!) in the current iteration of the gamesystem
versus the actual blueprint of 'how it should be' as per the on-paper
designs. I'm going to try to repeat a method we used to good effect
twenty years ago, and see if it works properly in modern Avalon.
I've got a few dozen \"sessions\" or blocks of time, separate to the general
work done on Avalon. These blocks of time, figure a few hours but can
be longer. The idea is that individual players put their names down
on a list (i.e. talk to me) and we both determine a particular
session to belong to that person. Then the player and myself and sometimes
a handful of others (if it's appropriate / if the player wants) go
through all bugfile entries - first pass - and then issues/questions
re: gamesystem and abilities and defences and perceived imbalances
and suggestions, etc. Our aim for the session of time is to kill all the
listed bugs. This is a big part of tying up the thousand loose ends.
I figure a two or three pass process, first bugfile entries, then
gameplay / gamesystem perceived imbalances, areas of concern, and
finally suggestions for additions that are able to be integrated
into the grand design. Typically it is the higher level players who
take up the sessions but I have no problem with smaller players too,
who're just as important in the long run, especially in the second
and third passes.
So: type HELP SESSIONS for info about all this, and instructions how
to put in a claim for a session that suits your timezone; when you're
going to be free to devote 100% attention to it. I'll only be
scheduling sessions when I am likewise 100% free to focus. I'm sure
the benefits of doing things this way are obvious, particularly with
an individual players' bugfile list. Of course this doesn't exclude
the big battlefield tests or any other gamesystem necessities for
achieving the right balance, knocking out all the bugs and loopholes
and exploits, and spreading knowledge about each professions skillset.
If there are any questions about this, ask me directly or can e-mail. Try
not to use MSG as my message file gets so filled up, things get lost
easily in the morass. If you can't figure how to claim a session using
the system commands, then talk to me, we'll work out the best shared time
and I will make sure the time is reserved.
Written by my hand on the 22nd of Mournsend, in the year 1302.