For so long now it has been possible, using a loophole of 'item' within
'item' to bypass inventory limits and retain massive amounts of commodities
in one's inventory. E.g. box inside canoe inside sack at logout. This
may seem a convenience - and indeed doubtless it is for some - but it
also negates a whole facet of quality gameplay: the need to find proper
storage places, secure guildhouses, commodity sheds, wardrobes well
reinforced, bank safe deposit boxes, etc. It also denies the Thief
profession a whole side of their gameplay; and generally turns what could
be a catalyst for a lot of passionate interplay and need for thought into
a ... nothing.
A fix was made to this loophole today. After watching a player tantum I
thought I'd post here and also give some warning, and - for now - cushion
the change by allowing everybody to keep up to 20 of any commodity in
the old way; with MWs even more leniently treated. This should not remain
the case. It is WELL ADVISED that everybody sort out secure storage
facilities. Check out HELP BANKING for details of safety deposit boxes.
The game will be better if the system is as it was intended.
Written by my hand on the 7th of Ilmarael, in the year 1268.