Congratulations to all those who were involved in the battleisle quest
yesterday. As is often the case with such events, particularly one involving
an entirely new system - the first battle of any size in Avalon's history -
time got better of us and only the first phase was completed. Orinoko's
Celts were victorious, narrowly defeating Elminster's Visigoths and
advantages in the second phase will be applied.
Having watched over the first phase I've given some thought to how to
play out the second half. Although my preference would be for a free-for-all
it seems likely that city affiliation will engender natural alliances
so rather than fight against this, I think instead we will have a three
or four way final conflict (a fourth town is being added now). Mercinae,
Thakria, Parrius and Springdale can then choose to join their battleisle
town (or gain admittance into one of the others) for the purposes of the
second phase. We will then have the three or four armies in place,
leadership structures etc to be entirely the choices of the competitors.
A full scale-war will begin with the last town with troops alive on
the island to be declared winner. The third phase can then move on to
sorting out first, second and third places from the winning team.
HELP RULES will be updated with finalised version of this second
phase - far easier to write/predict now, having witnessed events of
last night. Dynamism will be rewarded so more points will be gained per
soldiers slain by legions you personally command, but longevity and
apposite victory will be worth most of all. For instance, if legion A
slays legion B with 250 troops, commander of legion A gains 250 points
but is subsequently worth more points. Legion C hides through most
of the battle and gains no points for battle slays but then, at the end
slays Legion A - by now having accumulated 1000 slays. Legion C gains
one third of Legion A's points, in addition to the standard slays. Thus
there's a balance between clever subterfuge and battlefield pro-action.
ORINOKO of Springdale, LOTHAR of Parrius, INDIA of Mercinae and a Thakrian
representative (contact me when you've decied who will front your
challenge) should talk to me directly after having read the updated
HELP RULES and I will give you more details. I'll then obtain agreement
from all four to time the end-game for this quest and post accordingly. All
will be welcome, not simply those who ere in phase one. Expect the updated
HELP RULES by end of today/tomorrow. Leaders, talk to me ASAP. As an
additional sweetener, there will be an extra real Avalon city AND guild
soldier for every battleisle slay during the quest - so even the first
eliminated town stands to gain for their homeland, providing they get in
at least one enemy casualty.
Written by my hand on the 9th of Cloudburst, in the year 1229.