We are almost done with the evolution (completion) of Farming and Labours,
implementing some leftover abilities and expanding the skills to bring
more commodities into play. I already see plenty of paddocks around
the land and doubtless people will be contemplate their future herds. The
new abilities allow the creation of meat, furs, and leather for the
first time. Augmented means of production include straw, animals, rabbit
hutches (breeding like rabbits). Livestock will, from next Avalon year,
need to graze/eat to keep healthy and able to breed - they can use
grassland, troughs filled with straw, mangers, etc. I'll leave the rest
for folks to discover. As always with such things any bugs, oversights,
imbalances - bring them to my or Sebastian's attention ASAP.
NOTE: there will be three livestock auctions at three different times (to
cover the various timezones/playing trends) in which you will have a chance
to purchase animals, many of which will - at least to begin with - be
rare. The exact times for these auctions will be posted in the next day or two
once the final few commodity-related abilities are skittled off.
Written by my hand on the 25th of Hindyear, in the year 1227.