Penultimate phase in Farming/Labours.
#24840

Genesis, the god of timeto Everyone

We are almost done with the evolution (completion) of Farming and Labours,

implementing some leftover abilities and expanding the skills to bring

more commodities into play. I already see plenty of paddocks around

the land and doubtless people will be contemplate their future herds. The

new abilities allow the creation of meat, furs, and leather for the

first time. Augmented means of production include straw, animals, rabbit

hutches (breeding like rabbits). Livestock will, from next Avalon year,

need to graze/eat to keep healthy and able to breed - they can use

grassland, troughs filled with straw, mangers, etc. I'll leave the rest

for folks to discover. As always with such things any bugs, oversights,

imbalances - bring them to my or Sebastian's attention ASAP.


NOTE: there will be three livestock auctions at three different times (to

cover the various timezones/playing trends) in which you will have a chance

to purchase animals, many of which will - at least to begin with - be

rare. The exact times for these auctions will be posted in the next day or two

once the final few commodity-related abilities are skittled off.


Written by my hand on the 25th of Hindyear, in the year 1227.