Doors aplenty.
#24803

Genesis, the god of timeto Everyone

You will find there are many more doors in the land now than are necessary

as, to save cities and guilds the expense/time of carting new doors and

lock mechanisms we have divinely populated the land with doors anywhere

plausible/useful/previously door'd. However, a lot of these are redundant

and can be used mischeviously - locked because of their weak locks to

thwart younger citizens, etc. Hence the proposal is that all important

doors are retained and it is now up to the high ranking guildmembers and

citizens to see about the strengthening/improving of their significant

doors and locks. This should begin immediately. See HELP LOCKS for important

information on both the concept and some specifics - essential reading

for city/guild/home security.


As for the inconvenient or redundant doors, bring them to the attention

of any deity and in a flash they can be removed. For the time being I

recommend doors at shop entrances, or making barriers to areas where

security isn't important - these should be brought to divine attention

for removal. Certain ones can always be refashioned and put into place

once the important security issues have been handled; ideally with highly

personalised locks to thwart the casual lock-'em'-up mischief maker.


Written by my hand on the 14th of Eleuthral, in the year 1224.