OK folks, we have now brought everything in HELP XPQUEST live. This
system enables mortals to write, manage and co-ordinate their own
quests - including a modicum of automation, but also enabling imaginative,
complex quests apposite to individual citizens/guildmembers etc to be
given out by those of greater experience in the land. Read through HELP
XPQUEST carefully. Divine globes and guild reputation play an important
role here in managing experience gained/lost, dictating the extent to
which quests can be freely and/or extrovertly scattered about a
citizenry or guild membership. A few extra facets have been added
entirely new over the past or two (e.g. XPQ OFFER and XPQ MEMORY). Any
teething problems should be brought to mine or Sebastian's attention
as quickly as possible.
Do remember, however: this is not intended to replace the need for
judicious player to player interplay/assessment. The automation is
a convenience, certainly, but shouldn't be used as an excuse to keep
quests only of a certain ilk. Experiment with your divine globe and
guild reputation to determine costs. Initially new quests are
created/given out by Prince(ss), Guildmaster or High Priest ranks,
though they can immediately be handed over to other trusted citizens/members
of a guild with complete control privileges. I can also bestow
on certain trusted individuals the rights to autonomously create
quests without the need to hold these most illustrious of positions. Ask
me if you feel you would be a good choice.
Written by my hand on the 1st of Springflower, in the year 1208.