Because you are young, I will take the time to explain the issue to you so that
you may consider it, and its implications.
The Isabella Thieves Guildhouse is not immune to being breached by an individual.
In fact, I have had the pleasure now, of having done just that, and have walked
through it fully, except for the comm sheds and barracks. Those location, I am
unable to enter at all, because of the protection they have inherently. The issue
therefore, is not whether individuals may enter your guild in Isabella, but that
your guild is incapable of being razed by troops - troops can not enter your guild.
The problem with the inability to raze your guild is two fold. First, and foremost,
it makes it utterly impossible to relieve the thieves of any qeust items should
they desire to horde them there -- this includes long night items which I as
a member of the Order of Light, am dedicated to ensuring does not get raised. If
those items are secured in the Isabella guild house, the ONLY way I would be able
to acquire them to prevent the Longnight from being raised, or if it were raised, to
acquire the items necessary to bring it down would be to have a thief betray his
or her guild and grant me access. This would also apply to any other quest items
necessary for guild quests or for exploration of the land. That your guildmistress
has publicly stated that she will not horde longnight items there is of no consequence
as she has repeatedly proved herself to be immature.
Secondly, Xing, your guildmistress called out the order of light claiming we
were taking a hostile attitude against the thieves and therefore justified her
depriving us of the monopoly of skills your guild maintains. Of course, you need
only look at the issues raised by Smudan's stripping and her public response to
observe the hypocrisy she so commonly embraces. As she sought to provoke me, I responded
and attempted to raze the guild. Now, absent her provocation, I would never have
bothered with such an effort - but her choice led me there. Because of the way
the guild is currently configured, and because that configuration prevents troops
from razing, and taking all valuables contained therein, Narissa got a free pass
on her choice -- she suffered no consequences, and can continue to spew sarcasim
and stupidy without fear of retribution. She, and the Thieves in general, now have
the only protection from consequence in this land. Those are the issues, not that
you might choose to betray an ally. Your guild has fortifications and ample
troops to defend, but that of course, would require you mortal thieves to do
work, besides idle in a bulletin board and that, apparently, is unacceptable to some.
Written by my hand on the 16th of Skyelong, in the year 1160.