New abilities (specialist skills).

Genesis, the god of timeto Everyone

Having taken and considered the flash poll of mortalkind about the

timings of 'switching on' the new abilities in the specialist skills

the final results worked out about 5-1 in favour of switching on as

they were implemented and tested.

Thus today we have new abilities in the following skills: Stealth, Forestry,

Charming, Evocation, Demonology, Rituals, Fatalism, Farsight, Songs,

Healing and Naturalism.

Rest assured professions less benefited by this first wave will be dealt

with in the second over the next week or two. We'll try to keep a balance

across the professions over subsequent phases until all are covered.

Comments, observations, criticisms, balancing suggestions; all will

be welcomed by Aldaron or myself.

Written by my hand on the 1st of Springflower, in the year 1111.