Consider that what we are talking about are \"safe encounters with
death\", not \"lives\" or \"ship rides\" per' se'. Simply stated, a \"safe
encounter\" means that you can ride the ship and resurrect with no real
personal cost except for a small loss of XP.
When you are out of \"safe encounters\", you can still ride the ship and
resurrect but with the added cost of an incremental (but reversible)
diminishment of skills. To me, this diminishment is perfectly reasonable
and represents an excellent analog to reality.
After a \"real\" fight in which your arm was smashed, your head was cut
off, or you were slashed to the point of bleeding to death, you might
expect to suffer from SOME debilitation (while your arm healed, your
head grew back, or your wounds closed). Even if your life was
restored (OK, in a real fight when you die you DIE but this is still
Avalon), you wouldn't be able to move as quickly, stab as strongly, or be
quite the bad ass you were before. In short, your injuries would result in
a reduction in skill level. Subsequent lost fights would produce even
more debilitating injuries and more skill reduction.
At present, your full rehabilitation (skill restoration) comes only after you
receive the blessings of a wurtfoil brew. If I could make one change to
this system, it would be to require the passage of time to provide skill
restoration (a 1% daily return of skills for example) and allow brews to
restore only \"safe encounters\".
The creators, in their wisdom, implemented a structure in which death is
painful and requires recovery. Death SHOULD be painful and costly.
Keeping everyone at 10 safe encounters all the time perverts this brilliant
element of Avalon.
The Animists are motivated by their desire to protect all life and they
wisely understand that when death is cheap, death is frequent. Although
I AM NOT motivated to save all life here, I support the Animists in this
decision. I support them because this policy enhances the elegance and
reality of Avalon and because it is in line with their own role in Avalon.
Written by my hand on the 21st of Midwinter, in the year 1098.