Genesis, the god of timeto Everyone

All of you keen to brush up on the intricacies of warfare should be

fully familiar with HELP ALGORITHMS. Experiment with it, work through

scenarios... and note a loophole removed this afternoon.

The algorithm is: If ATTACK<50 and ATTACK<DEFEND then no damage.

ELSE the defender loses troops according to the algorithms listed.

This was previously working by checking if the attacking legion had

more than fifty troops and, if so, doing damage accordingly without

checking if the ATTACK figure was greater than DEFENCE. This has been

changed. You will now find that not only do attacks fail if the

ATTACK value is under fifty, but the ease of small-raiding without

tactical placement will be much inhibited.

I urge experimentation and firsthand field exercises to acquaint

yourselves with the subtleties of these changes.

Written by my hand on the 2nd of Hindyear, in the year 1088.