Regardless of whether the individual actions of Animists in \"interfering\" merits the Animist guild building
being attacked and raised is obviously a matter of personal experience and opinion
(and for the record it is not only and always the evil thakrians that are inconvenienced)
in the past Mariah has interference to my fighting in Thakria to extremes.
However the point I wish to raise is the use of troops against guilds and in
particular the status of the two guilds buildings which lie outside of any of
the main cities namely the Rangers and the Animists.
The two guilds are somewhat isolated and of course any attacking foe can cause substantial damage
as there are no city type and size of fortifications that would make an attack costly
in terms of troop loss.
Now the bandits presumably used just guild troops and these would have had to have been
marched from somewhere (? presumably Thakria) which meant city fortifications having
to be lowered etc and re-raised - this in the case of the bandits is further complicated
by the fact they have the luxury of multiple guild buildings spread across the cities of Avalon.
In light of this I don't know how Plaman can complain of commodities being moved - the
location of the Animists and Rangers guilds was set long before \"modern\" type warfare was
introduced and in real terms the defence of these isolated guilds from troops was
probably never really considered - if so then surely so other mechanism would have
existed to provide a similar level of protection that all the other guilds have being in the heart of a city and
behind main gate fortifications.
Written by my hand on the 16th of Eleuthral, in the year 1055.