Idling can only be determined by observation effectively, its almost
impossible to write a routine to check for it, comparing input to
time to determine whether someone is really there. I am in favour of
prevention rather than cure, and we all seem to be focused on nasty
things to do to idlers, so why not have very harsh, god-enforced
regulation? For instance, If I find someone idling, they are going
to get vamped, stripped and shipped. If they are PW or DP or in
a 'safe' location then I can't do that, so I woul like to see a
deity remove that protection, or even ditch the offending player
for their affrontary. Harsh? Yes. But is certainly going to
discourage AFK'ers, no?
A good deterrant is worth a thousand punishments, surely?
As far as skill imbalances are concerned, I have NEVER used
sleeplearn in my five years in Avalon, and I don't think I've
done too badly, even against those who sleeplearn their way to
All ults (something I am not, by the way).
Thought for the day - If you're coming to Avalon just to get
lessons for skills so you can kill people better, you're missing
out on the game.....
Written by my hand on the 8th of Agamnion, in the year 1019.