11.23 Abilities for the Guildmaster alone.
Commands for Heads of Guild:
GUILDPATRON <deity> - To choose a patron for your guild.
GUILDFEELINGS - To examine the guild feelings.
GUILDENEMY/GUILDFRIEND - To make an enemy or friend to the guild.
GUILDFAVOUR - To dole out your favour to a guildmember.
GUILDDISFAVOUR - To give disfavour from a guildmember.
INGUILD <player> <your guild> - To initiate a player into your guild.
OUTGUILD <player> <your guild> - To kick somebody out of your guild.
ACTIVITY [CLEAR] - Record of important guild information.
ACTIVITY <msg> - Enter a message in the guild activity.
GUILDMSG <message> - To send a message to all guildmembers.
PROBATION <player> - Orders probation on a guild member.
UNPROBATION <player> - Ends the probation on a guild member.
PROMOTE/DEMOTE <member> - To raise or lower member guild rank.
DESCRIBE GUILD - Change the description of your guild.
WATCH <member> - To watch Guild Members' actions.
RECRUITMENT ON/OFF - Allow your CCCs to recruit new members.
ELDER <member> - To bestow permanent elder status.
MEMBERS - Lists the members of your guild.
MEMBERS DORMANT - Lists the dorman members of your guild.
MEMBERS ITEMS ACTIVE/DORMANT - Lists all the guild owned items.
MEMBERS GIVE <item> <person> - To allocate guild items to a guildmember.
MEMBERS STATUS - To gain information on a guildmember.
MEMBERS RETRIEVE <item> - To take back a guild possessed item.
MEMBERS SKILLS <member> - Lists a member's Guild associated skills.
MEMBERS PREFIX/SUFFIX - To set the PREFIX/SUFFIX of a guildmember.
CLAIM <item> - To claim an item as guild property.
QUARTERMASTER/UNQUARTERMASTER - To give or take away quarter-master status.
QUARTERMASTERS - To review the guild's quarter-masters.
CAPTAIN/UNCAPTAIN - To give or take away captain status.
CAPTAINS - To review the guild's captains.
FIELDLEADER/UNFIELDLEADER - To give or take away field-leader status.
FIELDLEADERS - To review the guid's field-leaders.
HELP BADGES - Information on the apprentice badge system.
As a one off, you may wish to amend the publicly declared ideals and recruitment attention of the Guild. View settings by typing IDEALS. You may then amend ideals using the IDEAL <ideal> <new setting>/ON/OFF and IDEAL RECRUIT <city/village> <percentage allocation> to amend the guild's attention/affinity spread with the cities and villages of the land. See HELP GUILDIDEALS and HELP RECRUIT for related info.
Apprentices constitute the life-blood of any guild. After you INGUILD a new member they will be considered apprentices. It is entirely up to you, as Guildmaster, when an apprenticeship will end. To signal the end of an apprenticeship you type ENDAPPRENTICE <player> in their presence. Assuming the apprentice types OK they will be embraced fully into your guild and be allowed to progress in the profession. Serving a guild apprenticeship also means that the character's future profession is decided.
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