29.2 Buildings available to the Cities and Guilds.
See HELP CONSTRUCTION for the exact requirements of the commands to construct and demolish buildings. The commodities required for the building must be locally available (i.e. in the location or in your hands) and the gold, likewise, must be in your possession. Commodities used come into two categories - building materials and construction worker payments. Both are handled at the time of construction in the same way. The construction will be completed immediately and will automatically be considered an extension of whichever city or guild it was constructed in.
List of Building Types and Costs
Building Type Size Price Commodities
COTTAGE Residence 2 12000 50 Wood, 5 Glass, 5 Tin
SHACK Residence 1 7000 30 Wood, 2 Glass, 2 Tin
HOME Residence 2 9000 75 Wood, 8 Glass, 8 Tin
LOCKUP Residence 2 15000 40 Wood, 50 Iron, 4 Glass, 10 Tin
HOUSE Residence 4 25000 110 Wood, 50 Iron, 12 Glass, 15 Tin
VILLA Residence 5 30000 150 Wood, 15 Glass, 20 Tin
MANSION Residence 9 50000 300 Wood, 100 Iron, 30 Glass,
50 Tin, 20 Marble
TOWER Residence 11 75000 250 Wood, 300 Marble, 50 Iron
50 Glass, 50 Tin
PALACE Residence 15 100000 300 Wood, 500 Marble, 100 Iron
80 Glass, 80 Tin
BARRACKS Military 2 50000 50 Wood, 50 Iron, 10 Bronze
25 Wool, 10 Rope
DORM Fieldwork 2 50000 50 Wood, 50 Iron, 10 Bronze
25 Wool, 10 Rope
STATE Government 8 50000 200 Wood, 200 Bronze, 100 Marble,
100 Clay
CHANCERY Government 12 50000 200 Wood, 200 Marble, 50 Flint,
100 Clay, 100 Bronze
BARBICAN Military 3 150000 300 Wood, 500 Iron, 100 Bronze,
100 Rope, 50 Leather, 100 Clay,
150 Straw, 100 Marble, 50 Oil
Commodity Stores
SILO Wheat 3 15000 150 Wood, 150 Iron
BULLION Adamant 6 30000 300 Wood, 300 Iron
Gold
Silver
DRAPERY Silk 5 25000 250 Wood, 250 Iron
BARN Hay 2 10000 100 Wood, 100 Iron
POTTERY Clay 2 10000 100 Wood, 100 Iron
MARBLE Marble 2 10000 100 Wood, 100 Iron
SPICES Spices 4 20000 200 Wood, 200 Iron
LUMBER Wood 2 10000 100 Wood, 100 Iron
PAPYRUS Papyrus 3 15000 150 Wood, 150 Iron
YEASTS Yeast 2 10000 100 Wood, 100 Iron
FLINTS Flint 2 10000 100 Wood, 100 Iron
ROPERY Rope 2 10000 100 Wood, 100 Iron
DAIRY Milk 4 20000 200 Wood, 200 Iron
Eggs
DYESTORE Dyes 2 10000 100 Wood, 100 Iron
STAPLES Potatoes 2 10000 100 Wood, 100 Iron
Soy 2
HEMPS Hemp 2 10000 100 Wood, 100 Iron
SUGARS Sugar 2 10000 100 Wood, 100 Iron
ORESTORE Copper 5 25000 250 Wood, 250 Iron
Tin
Bronze
Iron
FISHERY Fish 2 10000 100 Wood, 100 Iron
BUTCHERY Meat 3 15000 150 Wood, 150 Iron
TANNERY Furs 4 20000 200 Wood, 200 Iron
Leather
BALSA Balsa 2 10000 100 Wood, 100 Iron
HONEY Honey 2 10000 100 Wood, 100 Iron
GEMSTORE Gems 2 10000 100 Wood, 100 Iron
ESSENCES Essences 2 10000 100 Wood, 100 Iron
GLASS Glass 2 10000 100 Wood, 100 Iron
OILSTORE Oil 2 10000 100 Wood, 100 Iron
WAXSTORE Wax 2 10000 100 Wood, 100 Iron
Shops and Mercantile Establishments
All shops cost 10,000 gold coins, 100 Wood and 100 Iron. They have two locations, the shop itself, and a stock-room.
Building Type Feel
ESTATE Estate Agent Generic, bustling, busy.
BUTCHER Butchers Run-down, dirty, bestial.
BUTCHERS Butchers Royal butchers, richly decorated and clean.
BAKERS Bakery Small intimate bakery.
BAKERY Bakery Huge bustling city bakery.
WEAVERS Clothing Store Bustling sweat-shop, impersonal clothing.
EMBROID Clothing Store Smaller weavers, finer quality, peaceful.
LOCKSHOP Locksmiths Grand royal locksmith.
ARMOURY Arms Small-time local dark armoury.
ARMOURER Arms Imperial Armoury, grand and bustling.
WEAPONS Arms Cluttered store specialising in weapons.
FORGE Arms Small-time local forge without speciality.
FLETCHER Arms Relaxed, civilised, cottage of an arrow-maker.
OUTFIT General Store Overly-friendly, aimed at the young/novices.
EQUIP General Store Generic equipment store, neutral feel.
CAFE Food Bright, cheery, cosy and inviting.
EATERY Food Wooded glade, relaxing eatery and meeting point.
STABLES Steeds Large and well kept Royal stables.
STABLE Steeds Small provincial stables.
STALL General Stock store beneath a market stall location.
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