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29.2 Buildings available to the Cities and Guilds.

See HELP CONSTRUCTION for the exact requirements of the commands to construct and demolish buildings. The commodities required for the building must be locally available (i.e. in the location or in your hands) and the gold, likewise, must be in your possession. Commodities used come into two categories - building materials and construction worker payments. Both are handled at the time of construction in the same way. The construction will be completed immediately and will automatically be considered an extension of whichever city or guild it was constructed in.

List of Building Types and Costs

Building   Type        Size     Price    Commodities
COTTAGE    Residence   2        12000    50 Wood, 5 Glass, 5 Tin
SHACK      Residence   1        7000     30 Wood, 2 Glass, 2 Tin
HOME       Residence   2        9000     75 Wood, 8 Glass, 8 Tin
LOCKUP     Residence   2        15000    40 Wood, 50 Iron, 4 Glass, 10 Tin
HOUSE      Residence   4        25000    110 Wood, 50 Iron, 12 Glass, 15 Tin
VILLA      Residence   5        30000    150 Wood, 15 Glass, 20 Tin
MANSION    Residence   9        50000    300 Wood, 100 Iron, 30 Glass,
                                         50 Tin, 20 Marble
TOWER      Residence   11       75000    250 Wood, 300 Marble, 50 Iron
                                         50 Glass, 50 Tin
PALACE     Residence   15       100000   300 Wood, 500 Marble, 100 Iron
                                         80 Glass, 80 Tin
BARRACKS   Military    2        50000    50 Wood, 50 Iron, 10 Bronze
                                         25 Wool, 10 Rope
DORM       Fieldwork   2        50000    50 Wood, 50 Iron, 10 Bronze
                                         25 Wool, 10 Rope
STATE      Government  8        50000    200 Wood, 200 Bronze, 100 Marble,
                                         100 Clay
CHANCERY   Government  12       50000    200 Wood, 200 Marble, 50 Flint,
	                                 100 Clay, 100 Bronze
BARBICAN   Military    3        150000   300 Wood, 500 Iron, 100 Bronze,
                                         100 Rope, 50 Leather, 100 Clay,
                                         150 Straw, 100 Marble, 50 Oil

Commodity Stores

SILO       Wheat       3        15000    150 Wood, 150 Iron
BULLION    Adamant     6        30000    300 Wood, 300 Iron
           Gold
           Silver
DRAPERY    Silk        5        25000    250 Wood, 250 Iron
BARN       Hay         2        10000    100 Wood, 100 Iron
POTTERY    Clay        2        10000    100 Wood, 100 Iron
MARBLE     Marble      2        10000    100 Wood, 100 Iron
SPICES     Spices      4        20000    200 Wood, 200 Iron
LUMBER     Wood        2        10000    100 Wood, 100 Iron
PAPYRUS    Papyrus     3        15000    150 Wood, 150 Iron
YEASTS     Yeast       2        10000    100 Wood, 100 Iron
FLINTS     Flint       2        10000    100 Wood, 100 Iron
ROPERY     Rope        2        10000    100 Wood, 100 Iron
DAIRY      Milk        4        20000    200 Wood, 200 Iron
           Eggs
DYESTORE   Dyes        2        10000    100 Wood, 100 Iron
STAPLES    Potatoes    2        10000    100 Wood, 100 Iron
           Soy         2
HEMPS      Hemp        2        10000    100 Wood, 100 Iron
SUGARS     Sugar       2        10000    100 Wood, 100 Iron
ORESTORE   Copper      5        25000    250 Wood, 250 Iron
           Tin
           Bronze
           Iron
FISHERY    Fish        2        10000    100 Wood, 100 Iron
BUTCHERY   Meat        3        15000    150 Wood, 150 Iron
TANNERY    Furs        4        20000    200 Wood, 200 Iron
           Leather
BALSA      Balsa       2        10000    100 Wood, 100 Iron
HONEY      Honey       2        10000    100 Wood, 100 Iron
GEMSTORE   Gems        2        10000    100 Wood, 100 Iron
ESSENCES   Essences    2        10000    100 Wood, 100 Iron
GLASS      Glass       2        10000    100 Wood, 100 Iron
OILSTORE   Oil         2        10000    100 Wood, 100 Iron
WAXSTORE   Wax         2        10000    100 Wood, 100 Iron

Shops and Mercantile Establishments

All shops cost 10,000 gold coins, 100 Wood and 100 Iron. They have two locations, the shop itself, and a stock-room.
Building   Type             Feel
ESTATE     Estate Agent     Generic, bustling, busy.
BUTCHER    Butchers         Run-down, dirty, bestial.
BUTCHERS   Butchers         Royal butchers, richly decorated and clean.
BAKERS     Bakery           Small intimate bakery.
BAKERY     Bakery           Huge bustling city bakery.
WEAVERS    Clothing Store   Bustling sweat-shop, impersonal clothing.
EMBROID    Clothing Store   Smaller weavers, finer quality, peaceful.
LOCKSHOP   Locksmiths       Grand royal locksmith.
ARMOURY    Arms             Small-time local dark armoury.
ARMOURER   Arms             Imperial Armoury, grand and bustling.
WEAPONS    Arms             Cluttered store specialising in weapons.
FORGE      Arms             Small-time local forge without speciality.
FLETCHER   Arms             Relaxed, civilised, cottage of an arrow-maker.
OUTFIT     General Store    Overly-friendly, aimed at the young/novices.
EQUIP      General Store    Generic equipment store, neutral feel.
CAFE       Food             Bright, cheery, cosy and inviting.
EATERY     Food             Wooded glade, relaxing eatery and meeting point.
STABLES    Steeds           Large and well kept Royal stables.
STABLE     Steeds           Small provincial stables.
STALL      General          Stock store beneath a market stall location.

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