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10.3 Brewing herbs and poisons for maximum effect.

Syntax: BREW <herb/poison> [<container]>
To brew a herb or poison you must be standing under cover. You need some firewood or kindling, a source of fire, a tankard or glass filled with liquid in which to place the herb/poison and sufficient skill at the Herbs or Poisons skill. If you specify a container then you will attempt to brew using the designated container from your inventory; otherwise specifying nothing will try to carry out the brewing using anything suitable you might be holding. A brewed herb or poison affects an entire location in five or ten second bursts, for specialist herb/poison professions, and fifteen to twenty second bursts for non-specialists. It will continue to affect the location until the herb/poison solution is spent - averaging out at ten 'brew-effects' for non-specialists and twenty five for those professions capable of full Herbs and/or Poisons development.

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