The Animists
The Animists are totally peace-loving, altruistic, nurturing and strongly opposed to violent confrontation of any kind. They love the natural world and care most of all for the young and those in need.
Introduction |
First Guildmaster's words |
Current Guildmaster's words
Professional skills |
Location
See prominent guildmembers.
Founded on the 15th of Skyelong 819 by Mnestheus,
the Animists are located in Northern Greenwood.
They have the profession of Druid and the guild alignment is Altruistic Good.
The guild patron is Brigantia, goddess of nature.
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Introduction:
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Animists are unique characters in that they, of all guilds, shun violence utterly. They regard it as neither a means to an end, nor as a necessary evil in counteracting the forces of chaos. Animists are pacifists who will heal the needy (whether the needy be good, or bad). They will attempt to diffuse wars and act as diplomats between quarrelling parties.
The Animists are a single guild encompassing the entire profession. Their exact whereabouts is uncertain, but the centre of their power is said to emanate from the northern greenwood forest, deep in the domain of the god of life. Traditionally the animists have attracted those fearful of battle, those against violence and those wishing to heal rather than harm. Animists are skilled in the arts of the spirits, in healing and herbalism, and in the naturalism of the woodland. They are one of the oldest and most respected guilds in Avalon.
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Words of Mnestheus, first guildmaster:
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Seek out the Animists Guild only if you remain utterly kindhearted, altruistic and opposed to violence in whatever form. The Animists are healers, helpers, carers and guides for those in need. It is not a guild for the ambitious or the aggressively competitive.
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Elanna, current guildmaster
says the following about the guild:
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In this land of war and combat there exists a guild like no other. Made up of peaceful souls, determined to heal instead of harm, it exists apart from any city, deep in the Greenwood forest.
Under the patronage of the God of Life, all life falls under their protection and care: animals, plants and humans alike. From the quiet of the Grove its members go forth, helping all in Avalon that come to them in peace. Offering themselves, their knowledge and the gifts of the forest, they seek to serve Life tempered with Compassion. Willing servants to all, they are slaves to none, bound only to the ideals by which they live.
Animists also spend much time healing those that they come across in their travels, as well as those who call upon them for aid. Like Life, their ways can seem difficult to comprehend but Life does not always ask us for understanding but faith that what is done is for the betterment of all.
Anyone seeking membership of the Animists must prove their devotion to the guild's ideals and a fierce desire to serve Life above all. Each animist serves life in their own way. From passivity to extremism, it is their own conscience that guides them, along with the belief that all life is sacred and should be nurtured.
Members work hard and live almost as if in a large family, each caring for and being responsible for the others. Some choose the life of the hustle and bustle of the cities, and some choose to renounce citizenship, but the choice is theirs and not dictated by the guild.
Thus does the Guild of Animists work hard to make Avalon a better place, and to care for its inhabitants.
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Guild specialist skills
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Skill
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Brief Description
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| Naturalism |
The lore of the natural way, the power of the forest and the gifts of nature's bounty.
| | Spiritualism |
Controlling the white spirits, the defensive or helpful spiritual magics.
| | Healing |
Direct healing prowess to take away affliction from the sick or the needy.
| | Herbs |
The lore of the land's helpful or beneficial plant-life and general flora.
| | Poisons |
Comprehensive insight into the varied poisons of the land, wild or cultivated.
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Location:
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Journey a while under the boughs of the northern Greenwood forest and trace the pathways therein. The Animists Guild will soon be found by the true of heart or the genuinely curious.
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