The Animists
The Animists are totally peace-loving, altruistic, nurturing and strongly opposed to violent confrontation of any kind. They love the natural world and care most of all for the young and those in need.
Introduction |
First Guildmaster's words |
Current Guildmaster's words
Professional skills |
Location
See prominent guildmembers.
Founded on the 15th of Skyelong 819 by Mnestheus,
the Animists are located in Northern Greenwood.
They have the profession of Druid and the guild alignment is Altruistic Good.
The guild patron is Brigantia, goddess of nature.
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Introduction:
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Animists are unique characters in that they, of all guilds, shun violence utterly. They regard it as neither a means to an end, nor as a necessary evil in counteracting the forces of chaos. Animists are pacifists who will heal the needy (whether the needy be good, or bad). They will attempt to diffuse wars and act as diplomats between quarrelling parties.
The Animists are a single guild encompassing the entire profession. Their exact whereabouts is uncertain, but the centre of their power is said to emanate from the northern greenwood forest, deep in the domain of the god of life. Traditionally the animists have attracted those fearful of battle, those against violence and those wishing to heal rather than harm. Animists are skilled in the arts of the spirits, in healing and herbalism, and in the naturalism of the woodland. They are one of the oldest and most respected guilds in Avalon.
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Words of Mnestheus, first guildmaster:
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Seek out the Animists Guild only if you remain utterly kindhearted, altruistic and opposed to violence in whatever form. The Animists are healers, helpers, carers and guides for those in need. It is not a guild for the ambitious or the aggressively competitive.
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Krayia, current guildmaster
says the following about the guild:
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Animists are unique characters in that they, of all guilds, shun violence utterly. They regard it as neither a means to an end, nor as a necessary evil in counteracting the forces of chaos. Animists are pacifists who will heal the needy (whether the needy be good, or bad). They will attempt to diffuse wars and act as diplomats between quarrelling parties. The Animists, like the Thieves, enjoy long periods in Avalon history as a single guild encompassing the entire profession. Their exact whereabouts is
uncertain, but the centre of their power is said to emanate from the northern greenwood forest, deep in the domain of the god of life. Traditionally the animists have attracted those fearful of battle, those against violence and those wishing to heal rather than harm. Animists are skilled in the arts of the spirits, in healing and herbalism, and in the naturalism of the woodland. They are one of the oldest and most respected guilds in Avalon.
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Guild specialist skills
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Skill
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Brief Description
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| Naturalism |
The lore of the natural way, the power of the forest and the gifts of nature's bounty.
| | Spiritualism |
Controlling the white spirits, the defensive or helpful spiritual magics.
| | Healing |
Direct healing prowess to take away affliction from the sick or the needy.
| | Herbs |
The lore of the land's helpful or beneficial plant-life and general flora.
| | Poisons |
Comprehensive insight into the varied poisons of the land, wild or cultivated.
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Location:
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Journey a while under the boughs of the northern Greenwood forest and trace the pathways therein. The Animists Guild will soon be found by the true of heart or the genuinely curious.
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